FIT Božetěchova 2, seminární místnost UPGM L220 13.10.2008
Recently, face recognition became very popular computer graphics application which can be used for wide variety of applications. The only downside can be high computing demands of some algorithms. This presentation introduces a simple AdaBoost recognition engine running purely on GPU using shaders. This is second version of the engine, now OpenGL 3 (future compatibility mode) compliant.