FIT Božetěchova 2, seminární místnost UPGM L220 11.4.2008
User movement prediction is used to optimize the process of rendering large scene. Generally the predicton is used to preloading parts of scene into cache memory for faster rendering as well as for predownloading parts of scene from network server for higher detail in shorter time. Unfortunatelly todays prediction methods aren't appropriate for application in network environments. The aim of this entry is to report a design of system for rendering architectural scene in network environment and appropriate user moving prediction methods.