#include "pipeline/CameraThread.h"
#include "pipeline/CameraLoader.h"
#include "pipeline/Dispatcher.h"
#include "pipeline/FrameQueue.h"
#include "pipeline/UnitLoader.h"
#include "pipeline/ImagePixelFormats.h"
Include dependency graph for InputPipeline/main.cpp:
Go to the source code of this file.
Functions | |
int | main () |
Ukazka pouziti retezce. |
|
Ukazka pouziti retezce. Pro zjednoduseni neobsahuje detekci chybovych stavu. Definition at line 24 of file InputPipeline/main.cpp. References NSCameras::TCameraAbstract::Destroy(), NSPipeline::TDispatcher::Free(), NSPipeline::TFrameQueue::Free(), NSPipeline::TCameraLoader::GetCamera_DirectShow(), NSCameras::TCameraAbstract::GetHeight(), NSPipeline::TUnitLoader::GetUnit_BASIC(), NSCameras::TCameraAbstract::GetWidth(), NSPipeline::TUnitInterface::Release(), NSPipeline::TDispatcher::SetFramesInfo(), NSPipeline::TCameraThread::Start(), NSPipeline::TUnitInterface::Start(), NSPipeline::TCameraThread::Stop(), and NSPipeline::TUnitInterface::Stop(). Here is the call graph for this function: ![]() |