Conference paper

MILET Tomáš, KOBRTEK Jozef, ZEMČÍK Pavel and PEČIVA Jan. Fast and Robust Tessellation-Based Silhouette Shadows. In: WSCG 2014 - Poster papers proceedings. Plzeň: University of West Bohemia in Pilsen, 2014, pp. 33-38. ISBN 978-80-86943-72-5.
Publication language:english
Original title:Fast and Robust Tessellation-Based Silhouette Shadows
Title (cs):Rychlý a robustní siluetní algoritmus pro počítaní stínů s využitím teselace
Proceedings:WSCG 2014 - Poster papers proceedings
Conference:22nd International Conference on Computer Graphics, Visualization and Computer Vision 2014
Place:Plzeň, CZ
Publisher:University of West Bohemia in Pilsen
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icon2014-TessellationSilhouette.pdf2,46 MB2014-03-28 12:21:36
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shadows, shadow volumes, silhouette, tessellation shaders, geometry shader
This paper presents a new simple, fast and robust approach in computation of per-sample precise shadows. The method uses tessellation shaders for computation of silhouettes on arbitrary
triangle soup. We were able to reach robustness by our previously published algorithm using deterministic shadow volume computation. We also propose a new simplification of the silhouette computation by introducing reference edge testing. Our new method was compared with other methods and evaluated on multiple hardware platforms and different scenes, providing better performance than current state-of-the art algorithms. Finally, conclusions are drawn and the future work is outlined.
   author = {Tom{\'{a}}{\v{s}} Milet and Jozef Kobrtek and
	Pavel Zem{\v{c}}{\'{i}}k and Jan Pe{\v{c}}iva},
   title = {Fast and Robust Tessellation-Based Silhouette
   pages = {33--38},
   booktitle = {WSCG 2014 - Poster papers proceedings},
   year = 2014,
   location = {Plze{\v{n}}, CZ},
   publisher = {University of West Bohemia in Pilsen},
   ISBN = {978-80-86943-72-5},
   language = {english},
   url = {}

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