Článek ve sborníku konference

 
Marušinec, J.: Data Structures For Virtual Reality, In: Proceedings of the 34th International Conference Modelling and Simulation of Systems - MOSIS 2000, Rožnov pod Radhoštěm, CZ, MARQ, 2000, s. 39-44, ISBN 80-85988-44-5
Jazyk publikace:angličtina
Název publikace:Data Structures For Virtual Reality
Strany:39-44
Sborník:Proceedings of the 34th International Conference Modelling and Simulation of Systems - MOSIS 2000
Konference:34th Spring International Conference on Modeling and Simulation of Systems MOSIS 2000
Místo vydání:Rožnov pod Radhoštěm, CZ
Rok:2000
ISBN:80-85988-44-5
Vydavatel:MARQ
URL:http://www.fit.vutbr.cz/~marusin/publikace/mosis200.ps [PS]
Klíčová slova
virtual reality system, visualization, scene, 3D simulation, mesh, face, vertex and texture.
Anotace
This paper is a description of internal data structures that any system uses for a virtual reality or 3D simulation with visualisation
BibTeX:
@INPROCEEDINGS{
   author = {Jaromír Marušinec},
   title = {Data Structures For Virtual Reality},
   pages = {39--44},
   booktitle = {Proceedings of the 34th International Conference Modelling
	and Simulation of Systems - MOSIS 2000},
   year = {2000},
   location = {Rožnov pod Radhoštěm, CZ},
   publisher = {},
   ISBN = {80-85988-44-5},
   language = {english},
   url = {http://www.fit.vutbr.cz/research/view_pub.php?id=6131}
}