Článek ve sborníku konference

 
Zemčík, P., Herout, A., Tišnovský, P.: Particle Rendering Pipeline, In: Spring Conference on Computer Graphics 2003 Proceedings, Bratislava, SK, STUBA, 2003, s. 180-186, ISBN 80-223-1837-X
Jazyk publikace:angličtina
Název publikace:Particle Rendering Pipeline
Strany:180-186
Sborník:Spring Conference on Computer Graphics 2003 Proceedings
Konference:Spring Conference on Computer Graphics
Místo vydání:Bratislava, SK
Rok:2003
ISBN:80-223-1837-X
Vydavatel:Slovenská technická univerzita v Bratislavě
Klíčová slova
Particles, Particle systems, FPGA, Hardware supported rendering, Differential engine
Anotace
The paper presents a particle rasterizing pipeline that is inteded as a part of a particle system rendering engine. The purpose of the rasterizing pipeline is to convert the particles, which are geometrically just a projection of circles onto a plane, into pixels of a raster image. While the conversion is relatively simple, the required speed is very high aas the particle systems typically contain very large numbers of particles - at least hundreds of thousands - and the general goal is to handle the rendering in real time. The presented solution does have the capability of achieving such high speeds.
BibTeX:
@INPROCEEDINGS{
   author = {Pavel Zemčík and Adam Herout and Pavel Tišnovský},
   title = {Particle Rendering Pipeline},
   pages = {180--186},
   booktitle = {Spring Conference on Computer Graphics 2003 Proceedings},
   year = {2003},
   location = {Bratislava, SK},
   publisher = {Slovak University of Technology in Bratislava},
   ISBN = {80-223-1837-X},
   language = {english},
   url = {http://www.fit.vutbr.cz/research/view_pub.php?id=7203}
}