Thesis Details

Zobrazení rozsáhlé scény pomocí stínových map

Bachelor's Thesis Student: Spišiak Ján Academic Year: 2015/2016 Supervisor: Polok Lukáš, Ing.
English title
Large-Scale Rendering Using Shadowmaps
Language
Czech
Abstract

Shadow mapping is the most widely used method in real-time 3D graphics for producing shadows in local light models. This thesis step-by-step explains the process of creating shadow maps. Depth biasing as well as filtering methods are analysed, then the calculation of normal offset bias for variable sized kernels is derived. We describe the process of efficiently fitting stable cascade frustums to view frustum. Also shown is how to use modern OpenGL to reduce performance overhead.

Keywords

Shadow mapping, OpenGL, depth bias, normal bias, percentage-closer filtering, exponential shadow maps, cascade shadow maps, shadow stabilization, split shadow maps, layered shadow maps.

Department
Degree Programme
Information Technology
Files
Status
defended, grade C
Date
15 June 2016
Reviewer
Committee
Černocký Jan, prof. Dr. Ing. (DCGM FIT BUT), předseda
Bidlo Michal, doc. Ing., Ph.D. (DCSY FIT BUT), člen
Drahanský Martin, prof. Ing., Dipl.-Ing., Ph.D. (DITS FIT BUT), člen
Rychlý Marek, RNDr., Ph.D. (DIFS FIT BUT), člen
Španěl Michal, Ing., Ph.D. (DCGM FIT BUT), člen
Citation
SPIŠIAK, Ján. Zobrazení rozsáhlé scény pomocí stínových map. Brno, 2016. Bachelor's Thesis. Brno University of Technology, Faculty of Information Technology. 2016-06-15. Supervised by Polok Lukáš. Available from: https://www.fit.vut.cz/study/thesis/11998/
BibTeX
@bachelorsthesis{FITBT11998,
    author = "J\'{a}n Spi\v{s}iak",
    type = "Bachelor's thesis",
    title = "Zobrazen\'{i} rozs\'{a}hl\'{e} sc\'{e}ny pomoc\'{i} st\'{i}nov\'{y}ch map",
    school = "Brno University of Technology, Faculty of Information Technology",
    year = 2016,
    location = "Brno, CZ",
    language = "czech",
    url = "https://www.fit.vut.cz/study/thesis/11998/"
}
Back to top