Thesis Details

Grafické demo s využitím procedurálního texturování

Bachelor's Thesis Student: Drevický Dušan Academic Year: 2015/2016 Supervisor: Polok Lukáš, Ing.
English title
Graphics Demo Employing Procedural Textures
Language
Czech
Abstract

This thesis deals with the design and implementation of a size-limited 64 kB graphics demo. Procedural generation is used for the definition of structure and appearance of realistic natural terrain. The terrain is described by a heightmap based on noise functions described in this work. Rendering utilizes the ray marching method and is done in real time. All parts of the implementation described in this work were created exclusively within the fragment shader of the GPU.

Keywords

graphics demo, size-limited executable, real-time rendering, procedural textures, procedural terrain generation, heightmap, noise functions, ray marching, OpenGL, GLSL, fragment shader

Department
Degree Programme
Information Technology
Files
Status
defended, grade C
Date
13 June 2016
Reviewer
Committee
Herout Adam, prof. Ing., Ph.D. (DCGM FIT BUT), předseda
Jaroš Jiří, doc. Ing., Ph.D. (DCSY FIT BUT), člen
Kolář Dušan, doc. Dr. Ing. (DIFS FIT BUT), člen
Orság Filip, Ing., Ph.D. (DITS FIT BUT), člen
Španěl Michal, Ing., Ph.D. (DCGM FIT BUT), člen
Citation
DREVICKÝ, Dušan. Grafické demo s využitím procedurálního texturování. Brno, 2016. Bachelor's Thesis. Brno University of Technology, Faculty of Information Technology. 2016-06-13. Supervised by Polok Lukáš. Available from: https://www.fit.vut.cz/study/thesis/18030/
BibTeX
@bachelorsthesis{FITBT18030,
    author = "Du\v{s}an Drevick\'{y}",
    type = "Bachelor's thesis",
    title = "Grafick\'{e} demo s vyu\v{z}it\'{i}m procedur\'{a}ln\'{i}ho texturov\'{a}n\'{i}",
    school = "Brno University of Technology, Faculty of Information Technology",
    year = 2016,
    location = "Brno, CZ",
    language = "czech",
    url = "https://www.fit.vut.cz/study/thesis/18030/"
}
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