Thesis Details
3D logická hra s principy deformace prostoru
English title
3D Puzzle Game Based on Space Deformation
Language
Czech
Abstract
This thesis focuses on global deformation of 3D geometry and using it in a videogame. The aim is to explore different methods for deformation of geometry in real time, consider their usability in context of a videogame, and solve specific problems, which can arise while developing such game. This knowledge is then used to implemennt the game in C++ programming language using OpenGL graphics library.
Keywords
3D, OpenGL, game, deformation, 3D texture, C++, collision detection
Department
Degree Programme
Information Technology
Files
Status
defended, grade A
Date
13 June 2016
Reviewer
Committee
Herout Adam, prof. Ing., Ph.D. (DCGM FIT BUT), předseda
Jaroš Jiří, doc. Ing., Ph.D. (DCSY FIT BUT), člen
Kolář Dušan, doc. Dr. Ing. (DIFS FIT BUT), člen
Orság Filip, Ing., Ph.D. (DITS FIT BUT), člen
Španěl Michal, Ing., Ph.D. (DCGM FIT BUT), člen
Jaroš Jiří, doc. Ing., Ph.D. (DCSY FIT BUT), člen
Kolář Dušan, doc. Dr. Ing. (DIFS FIT BUT), člen
Orság Filip, Ing., Ph.D. (DITS FIT BUT), člen
Španěl Michal, Ing., Ph.D. (DCGM FIT BUT), člen
Citation
JOŠČÁK, Juraj. 3D logická hra s principy deformace prostoru. Brno, 2016. Bachelor's Thesis. Brno University of Technology, Faculty of Information Technology. 2016-06-13. Supervised by Tóth Michal. Available from: https://www.fit.vut.cz/study/thesis/18606/
BibTeX
@bachelorsthesis{FITBT18606, author = "Juraj Jo\v{s}\v{c}\'{a}k", type = "Bachelor's thesis", title = "3D logick\'{a} hra s principy deformace prostoru", school = "Brno University of Technology, Faculty of Information Technology", year = 2016, location = "Brno, CZ", language = "czech", url = "https://www.fit.vut.cz/study/thesis/18606/" }