Thesis Details

Generování voxelových scén

Bachelor's Thesis Student: Venhoda Lukáš Academic Year: 2015/2016 Supervisor: Milet Tomáš, Ing., Ph.D.
English title
Generating of Voxel Scenes
Language
Czech
Abstract
This batcherlor's thesis deals with the implementation of application, which generates voxel scenes that can be edited, or saved to a file. The work describes generating of terrain by using Perlin noise, converting voxel list to Sparse Voxel Octree structure, and a method of editing of this structure with picking voxels by using ray picking algorithm.
Keywords

OpenGL, Perlin noise, Sparse Voxel Octree, procedural generation, compute shaders, ray picking, voxels, C++, SDL, GPUEngine, GLSL.

Department
Degree Programme
Information Technology
Files
Status
defended, grade B
Date
15 June 2016
Reviewer
Committee
Černocký Jan, prof. Dr. Ing. (DCGM FIT BUT), předseda
Bidlo Michal, doc. Ing., Ph.D. (DCSY FIT BUT), člen
Drahanský Martin, prof. Ing., Dipl.-Ing., Ph.D. (DITS FIT BUT), člen
Rychlý Marek, RNDr., Ph.D. (DIFS FIT BUT), člen
Španěl Michal, Ing., Ph.D. (DCGM FIT BUT), člen
Citation
VENHODA, Lukáš. Generování voxelových scén. Brno, 2016. Bachelor's Thesis. Brno University of Technology, Faculty of Information Technology. 2016-06-15. Supervised by Milet Tomáš. Available from: https://www.fit.vut.cz/study/thesis/18826/
BibTeX
@bachelorsthesis{FITBT18826,
    author = "Luk\'{a}\v{s} Venhoda",
    type = "Bachelor's thesis",
    title = "Generov\'{a}n\'{i} voxelov\'{y}ch sc\'{e}n",
    school = "Brno University of Technology, Faculty of Information Technology",
    year = 2016,
    location = "Brno, CZ",
    language = "czech",
    url = "https://www.fit.vut.cz/study/thesis/18826/"
}
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