Thesis Details

Simulace kapalin ve 2D

Bachelor's Thesis Student: Pazdera Vlastimil Academic Year: 2015/2016 Supervisor: Zemčík Pavel, prof. Dr. Ing.
English title
Simulation of Fluids in 2D
Language
Czech
Abstract

This thesis deals with the simulation of fluids in 2D cut for mobile devices using technique Smoothed Particle Hydrodynamics implemented in game engine Unity. The resulting program is usable on mobile devices as a structural element of the games and interactive applications. With the parameters you can alter the properties of liquids for example viscosity. The work focuses on the greatest applicability in mobile applications and takes into account the requirements and limits of the devices to achieve the best visual and physical properties of the simulated liquid.

Keywords

Simulation of fluids real-time, interactive simulation, physical simulation, simulation in 2D, particle system, Smoothed Particle Hydrodynamics.

Department
Degree Programme
Information Technology
Files
Status
not defended
Date
30 August 2016
Reviewer
Committee
Růžička Richard, doc. Ing., Ph.D., MBA (DCSY FIT BUT), předseda
Chudý Peter, doc. Ing., Ph.D. MBA (DCGM FIT BUT), člen
Kolář Dušan, doc. Dr. Ing. (DIFS FIT BUT), člen
Křena Bohuslav, Ing., Ph.D. (DITS FIT BUT), člen
Zbořil František V., doc. Ing., CSc. (DITS FIT BUT), člen
Citation
PAZDERA, Vlastimil. Simulace kapalin ve 2D. Brno, 2016. Bachelor's Thesis. Brno University of Technology, Faculty of Information Technology. 2016-08-30. Supervised by Zemčík Pavel. Available from: https://www.fit.vut.cz/study/thesis/18936/
BibTeX
@bachelorsthesis{FITBT18936,
    author = "Vlastimil Pazdera",
    type = "Bachelor's thesis",
    title = "Simulace kapalin ve 2D",
    school = "Brno University of Technology, Faculty of Information Technology",
    year = 2016,
    location = "Brno, CZ",
    language = "czech",
    url = "https://www.fit.vut.cz/study/thesis/18936/"
}
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