Thesis Details

Survival hra v procedurálním světě

Bachelor's Thesis Student: Macháček Luboš Academic Year: 2016/2017 Supervisor: Milet Tomáš, Ing., Ph.D.
English title
Survival Game in Procedurally Generated World
Language
Czech
Abstract

Project is about developing a 3D computer game using procedural generation for game world creation. The development includes a game engine which powers the game. Various experimental approaches and mechanics are used during the development to find out their usability in practice.

Keywords

game, survival, procedural generation, seed, game engine, 3d, deferred shading, physics engine, graphics, experiment, spatial memory, spatial orientation

Department
Degree Programme
Information Technology
Files
Status
defended, grade A
Date
15 June 2017
Reviewer
Committee
Herout Adam, prof. Ing., Ph.D. (DCGM FIT BUT), předseda
Bartík Vladimír, Ing., Ph.D. (DIFS FIT BUT), člen
Krupková Vlasta, RNDr., CSc. (DMAT FEEC BUT), člen
Rogalewicz Adam, doc. Mgr., Ph.D. (DITS FIT BUT), člen
Strnadel Josef, Ing., Ph.D. (DCSY FIT BUT), člen
Citation
MACHÁČEK, Luboš. Survival hra v procedurálním světě. Brno, 2017. Bachelor's Thesis. Brno University of Technology, Faculty of Information Technology. 2017-06-15. Supervised by Milet Tomáš. Available from: https://www.fit.vut.cz/study/thesis/19911/
BibTeX
@bachelorsthesis{FITBT19911,
    author = "Lubo\v{s} Mach\'{a}\v{c}ek",
    type = "Bachelor's thesis",
    title = "Survival hra v procedur\'{a}ln\'{i}m sv\v{e}t\v{e}",
    school = "Brno University of Technology, Faculty of Information Technology",
    year = 2017,
    location = "Brno, CZ",
    language = "czech",
    url = "https://www.fit.vut.cz/study/thesis/19911/"
}
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