Thesis Details

3D herní svět v OpenGL

Master's Thesis Student: Buchta David Academic Year: 2016/2017 Supervisor: Milet Tomáš, Ing., Ph.D.
English title
3D Game World in OpenGL
Language
Czech
Abstract

Focus of this master's thesis is a study of modern techniques in computer graphics and designing and developing custom application based on which could be developed new game engine. In this thesis are highlighted techniques for creating large terrains, advanced shadows, physically based sky rendering and drawing large set of objects. Finally, performance testing of these modules is performed.

Keywords

OpenGL, 3D game world, tesselation, indirect drawing, animated skybox, physically based sky, shadow mapping, cascaded shadow maps, spatial indexing, terrain, SSAO

Department
Degree Programme
Information Technology, Field of Study Computer Graphics and Multimedia
Files
Status
defended, grade A
Date
20 June 2017
Reviewer
Committee
Černocký Jan, prof. Dr. Ing. (DCGM FIT BUT), předseda
Bidlo Michal, doc. Ing., Ph.D. (DCSY FIT BUT), člen
Holub Jan, prof. Ing., Ph.D. (FIT CTU), člen
Rychlý Marek, RNDr., Ph.D. (DIFS FIT BUT), člen
Smrž Pavel, doc. RNDr., Ph.D. (DCGM FIT BUT), člen
Španěl Michal, Ing., Ph.D. (DCGM FIT BUT), člen
Citation
BUCHTA, David. 3D herní svět v OpenGL. Brno, 2017. Master's Thesis. Brno University of Technology, Faculty of Information Technology. 2017-06-20. Supervised by Milet Tomáš. Available from: https://www.fit.vut.cz/study/thesis/20157/
BibTeX
@mastersthesis{FITMT20157,
    author = "David Buchta",
    type = "Master's thesis",
    title = "3D hern\'{i} sv\v{e}t v OpenGL",
    school = "Brno University of Technology, Faculty of Information Technology",
    year = 2017,
    location = "Brno, CZ",
    language = "czech",
    url = "https://www.fit.vut.cz/study/thesis/20157/"
}
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