Thesis Details

Vytváření mraků a atmosférických efektů v OpenGL

Year Project Student: Kučera Vít Academic Year: 2005/2006 Supervisor: Pečiva Jan, Ing., Ph.D.
English title
Rendering of Clouds and Atmospheric Effects in OpenGL
Language
Czech
Abstract

Clouds are a ubiquitous and ever-changing feature of the outdoors. They are an integral factor in Earth's weather systéme, komponent of water circulation in a nature, and a strong indicator of weather patterns and changes. Clouds are an important component of the visual simulation of any outdoor scene, but the complexity of cloud formation, dynamics, and light interaction makes cloud simulation and rendering difficult in real time. In an interactive flight simulation, users would like to fly in and around realistic, volumetric clouds. I Present, the cloud realism modeling, which use the Perlin noise. It’s put more emphasis on speed of graphic representation and so is put down many aspekt  of physical factors which influence .

Keywords

OpenGL, Coin3D, SimVoleon, simulation, 3D scene, modeling clouds, Perlin noise, volume rendering

Department
Degree Programme
Files
Status
defended
Date
10 May 2006
Citation
KUČERA, Vít. Vytváření mraků a atmosférických efektů v OpenGL. Brno, 2006. Year Project. Brno University of Technology, Faculty of Information Technology. 2006-05-10. Supervised by Pečiva Jan. Available from: https://www.fit.vut.cz/study/thesis/1962/
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