Title:

Multimedia

Code:MULe
Ac.Year:2017/2018
Term:Summer
Curriculums:
ProgrammeFieldYearDuty
IT-MGR-1HMGH-Recommended
IT-MSC-2MBI-Elective
IT-MSC-2MBS-Elective
IT-MSC-2MGM1stCompulsory
IT-MSC-2MIN-Elective
IT-MSC-2MIS-Compulsory-Elective - group S
IT-MSC-2MMI-Elective
IT-MSC-2MMM-Elective
IT-MSC-2MPV-Elective
IT-MSC-2MSK-Elective
Language of Instruction:English
News:
  • The project defense will take place on May 4, 2018 from 14:00 in room A112.
  • The final exam will take place on May 4, 2018 from 14:00 in A112.
  • This course is prepared for incoming Erasmus+ students only, and it is instructed in English.
  • This course will be open if a certain/sure minimum of enrolled students is at least five students.
Credits:5
Completion:examination (written&verbal)
Type of
instruction:
Hour/semLecturesSem. ExercisesLab. exercisesComp. exercisesOther
Hours:2600260
 ExaminationTestsExercisesLaboratoriesOther
Points:51109300
Guarantor:Zemčík Pavel, prof. Dr. Ing., DCGM
Lecturer:Bařina David, Ing., Ph.D., DCGM
Zemčík Pavel, prof. Dr. Ing., DCGM
Faculty:Faculty of Information Technology BUT
Department:Department of Computer Graphics and Multimedia FIT BUT
Prerequisites: 
Computer Graphics Principles (IZGe), DCGM
Schedule:
DayLessonWeekRoomStartEndLect.Gr.St.G.EndG.
Monexam - 1. oprava2018-05-28A11309:0010:50INTE
Tueexam - řádná2018-05-22D020712:0013:50INTE
Wedlecture2018-05-02N20509:0010:50INTE
Friexam - 2. oprava2018-06-08A11208:0009:50INTE
 
Learning objectives:
  To learn and understand basic methods of image processing and sound processing as 2D and 1D digital signals. To get acquainted with compression and decompression methods for image and sound data in PC environment. To learn how to exploit programmers' interfaces for image and sound. To get acquainted with data formats for image and sound representation. To get acquaited with basic features of digital signal processors. To learn about raster operations in Windows API, DirectX, and OpenGL and sound interfaces of Windows API and DirectX. To get acquainted with the anticipated development of multimedia data processing.
Description:
  Definition of multimedia technology, multimedia peripheral devices, connection between signal processing and multimedia, digital signal processors and their features, "case study" of system design with digital signal processor, Windows sound, video, and raster operation API, formats for image and sound digitization, formats for image and sound encoding, image compression, video compression, sound compression, DirectX raster operations, DirectX sound, OpenGL raster operations, multimedia programming interfaces.
Knowledge and skills required for the course:
  Basic knowledge of C/C++ programming, basics of signal processing.
Subject specific learning outcomes and competences:
  The students will learn and understand basic methods of image processing and sound processing as 2D and 1D digital signals. They will get acquainted with compression and decompression methods for image and sound data in PC environment. They will also learn how to exploit programmers interfaces' for image and sound and get acquainted with data formats for image and sound representation and with basic features of digital signal processors. They will learn about raster operations in Windows API, DirectX, and OpenGL and with sound interfaces of Windows API and DirectX, too. Finally, they will get acquainted with the anticipated development of multimedia data processing.
Generic learning outcomes and competences:
  The students will learn to search team partners, to work in team, and to defend their work in public. They will also improve their skills in development tools usage and also in practical C/C++ programming.
Syllabus of lectures:
 
  1. Introduction (9.2. Zemčík, slides)
  2. Sound interfaces (16.2. Bařina, slides)
  3. Filters (23.2. Zemčík, slides)
  4. Sound formats (2.3. Grezl, slides)
  5. Principles of image and video compression (9.3. Zemčík, slides)
  6. Compression techniques (16.3. Kešner, slides)
  7. Image formats (23.3. Kešner, slides)
  8. Good Friday, national holiday (30.3.)
  9. Video formats (6.4. Kešner, slides)
  10. Test, Multimedia frameworks (13.4. Kešner, slides)
  11. OpenGL (20.4. Milet, slides)
  12. DirectX (27.4. Kobrtek, slides)
  13. Project defences (4.5. Bařina)
Syllabus of computer exercises:
 Introductory lab, introduction to tools (0th excercise)
  1. Sound filter design and implementation
  2. Raster operations in Windows API
  3. Video sequence processing
  4. JPEG compression - DCT settings
  5. DirectX interface for sound and image
Syllabus - others, projects and individual work of students:
 
  1. Individually assigned examples for the duration of the course
Fundamental literature:
 
  • Simon, R. J.: Multimedia & ODBC API Bible, Watte Group Press, Carte Madera, CA, USA, 1996, ISBN 1-57169-011-5
  • IEEE Multimedia, IEEE, USA - série časopisů - různé články
  • Oney, W.: Systems Programming for Windows, Microsoft Press, Redmond, WA, USA, 1996, ISBN 1-55615-949-8
  • Wodtke, M.: Mind Over Media, McGraw-Hill, New York, USA, 1993, ISBN 0-07-067633-X
  • Wodaski, R.: PC Video Madness, SAMS Publishing, Carmel, IN, USA, 1993, ISBN 0-672-30322-1
  • Wodaski, R.: Multimedia Madness, SAMS Publishing, Carmel, IN, USA, 1992, ISBN 0-672-30249-7
Study literature:
 
  • Wodtke, M.: Mind Over Media, McGraw-Hill, New York, USA, 1993, ISBN 0-07-067633-X
Controlled instruction:
  The monitored teaching activities include test (10 points), evaluated computer exercises (10 points), with no replacement term, individual project (29 points), and final exam (51 points, 17 minimum to pass). The test does not have correction option, the final exam has two possible correction terms.
Progress assessment:
  Test, evaluated computer excercises, and individual project.
 

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