Title:

Creative Art

Code:KRG
Ac.Year:ukončen 2006/2007 (Not opened)
Sem:Winter
Curriculums:
ProgrammeFieldYearDuty
IT-MSC-2MGM.-Elective
IT-MSC-2MIN.-Elective
IT-MSC-2MIS.-Elective
IT-MSC-2MPS-Elective
Language of Instruction:Czech, English
Credits:4
Completion:classified credit
Type of
instruction:
Hour/semLecturesSeminar
Exercises
Laboratory
Exercises
Computer
Exercises
Other
Hours:1300026
 ExamsTestsExercisesLaboratoriesOther
Points:0400060
Guarantor:Zemčík Pavel, prof. Dr. Ing. (DCGM)
Faculty:Faculty of Information Technology BUT
Department:Department of Computer Graphics and Multimedia FIT BUT
 
Learning objectives:
  To learn about the history and current status of the creative graphics tools for document creation. To get acquainted with the principles, data models, data formats, and user interfaces of the selected graphics tools. To learn how to practically handle the selected graphics document creation tools. To get acquainted with the possibilities to extend the graphics tools with plugins.
Description:
  Intruction to creative graphics, short history of computer art home and abroad, vector image editors and their capabilities, aesthetically productive periodical functions, attractors, geometrical substitutions, artistics plgorithms with random numbers, raster image editors and their capabilities, fractal graphics, 3D quaternion slices, Lindenmayer rewriting grammars, systems of affine transformations, periodical, non-periodical, and aperiodical mosaics, decorative nodes (topology and graphs), artistics processing of raster images, special drawing and other techniques (NPR algorihtms), editors for 3D scenes modelling, practical exploitation of selected editors, text editors, combination of editors in image creation, future of creative graphics.
Subject specific learning outcomes and competencies:
  The students will learn about the history and current status of the creative graphics tools for document creation. They will get acquainted with the principles, data models, data formats, and user interfaces of the selected graphics tools. They will also learn how to practically handle the selected graphics document creation tools. Finally, they will get acquainted with the possibilities to extend the graphics tools with plugins.
Generic learning outcomes and competencies:
  Improvement of general skills in comuter usage.
Syllabus of lectures:
 
  1. Intruction to creative graphics
  2. Short history of computer art home and abroad
  3. Vector image editors and their capabilities
  4. Aesthetically productive periodical functions, attractors, geometrical substitutions, artistics plgorithms with random numbers
  5. Raster image editors and their capabilities 
  6. Fractal graphics, 3D quaternion slices, Lindenmayer rewriting grammars, systems of affine transformations
  7. Periodical, non-periodical, and aperiodical mosaics, decorative nodes (topology and graphs), artistics processing of raster images 
  8. Special drawing and other techniques (NPR algorihtms) 
  9. Editors for 3D scenes modelling
  10. Practical exploitation of selected editors 
  11. Text editors 
  12. Combination of editors in image creation 
  13. Future of creative graphics  
Syllabus of computer exercises:
 
  1. Vector editor Adobe Illustrator
  2. Raster editor Adobe Photoshop
  3. Editor of video sequences Adobe Premiere
  4. Editor of pages Adobe PageMaker
  5. Plugin creation
  6. Text editor Microsoft Word
Fundamental literature:
 
  • Adobe Illustrator Users Manual, Adobe Inc., USA
  • Adobe Photoshop Users Manual, Adobe Inc., USA
  • Adobe Premiere Users Manual, Adobe Inc., USA
  • TrueSpace Users Manual, Caligari, USA
  • Albers, J.: Interaction of Color. Yale University Press, New Haven, 1975, ISBN 0300018460
Study literature:
 
  • Spoehr, K.T., Lehmkuhle, S.W.: Visual Information Processing. W. H. Freeman and Co., San Francisco, 1982, ISBN 0716713748
    Progress assessment:
      
    • Project - up to 50 points
    • Written exam - up to 50 points
     

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