Title:

Advanced Computer Graphics

Code:PGP
Ac.Year:2006/2007
Term:Winter
Curriculums:
ProgrammeFieldYearDuty
IT-MSC-2MGM.2ndCompulsory
IT-MSC-2MIN.-Elective
IT-MSC-2MIS.-Elective
IT-MSC-2MPS-Elective
Language of Instruction:Czech
Credits:5
Completion:examination (written)
Type of
instruction:
Hour/semLecturesSem. ExercisesLab. exercisesComp. exercisesOther
Hours:2600026
 ExaminationTestsExercisesLaboratoriesOther
Points:50100040
Guarantor:Zemčík Pavel, prof. Dr. Ing., DCGM
Lecturer:Herout Adam, prof. Ing., Ph.D., DCGM
Kršek Přemysl, doc. Ing., Ph.D., DCGM
Faculty:Faculty of Information Technology BUT
Department:Department of Computer Graphics and Multimedia FIT BUT
Prerequisites: 
Computer Graphics (PGR), DCGM
Computer Graphics Principles (IZG), DCGM
 
Learning objectives:
  To get acquainted with the advanced computer animation and computer graphics methods suitable for dynamic and large scale scenes. To learn how to practically implement selected algorithms through projects using modern HW capabilities and the 3D APIs (OpenGL, DirectX).
Description:
  Scene representation for dynamic rendering, mathematical and procedural textures - design, rendering and animation, real-time rendering of complex scenes, advanced rendering techniques in OpenGL and DirectX, design and implementation of animation system for articulated structures, dynamics in computer animation, soft-object animation, facial and behavioural animation, coding and compression of 3D objects and animations (MPEG4, 7), special rendering methods and techniques (non-realistic rendering, special effects), design of plug-ins for popular 3D graphics tools (3D Studio, TrueSpace, Lightwave).
Subject specific learning outcomes and competences:
  The students will get acquainted with the advanced computer animation and computer graphics methods suitable for dynamic and large scale scenes. They will also learn how to practically implement selected algorithms through projects using modern HW capabilities and the 3D APIs (OpenGL, DirectX).
Generic learning outcomes and competences:
  The students will practise teamwork on the projects, worki with literature, and practical experience with C/C++ language.
Syllabus of lectures:
 
  1. Scene representation for dynamic rendering 1
  2. Scene representation for dynamic rendering 2
  3. Mathematical and procedural textures - design, rendering and animation.
  4. Real-time rendering of complex scenes 1
  5. Real-time rendering of complex scenes 2
  6. Advanced rendering techniques in OpenGL and DirectX
  7. Design and implementation of animation system for articulated structures
  8. Dynamics in computer animation 1
  9. Dynamics in computer animation 2
  10. Soft-object animation, facial and behavioural animation
  11. Coding and compression of 3D objects and animations (MPEG4, 7)
  12. Special rendering methods and techniques (non-realistic rendering, special effects)
  13. Design of plug-ins for popular 3D graphics tools (3D Studio, TrueSpace, Lightwave)
Syllabus - others, projects and individual work of students:
 
  1. Individually assigned projects.
Fundamental literature:
 
  • Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012
  • Sillion, F., Puech, C., Radiosity and Global Illumination, Morgan Kaufmann, 1994, ISBN:1558602771
  • Ebert, D., S. et al., Texturing and Modelling: A Procedural Approach, Academic Press, 1998, ISBN 0-12-228760-6 
  • Thalmann, N., M., Thalmann, D., Interactive Computer Animation, Prentice Hall, 1996, ISBN 0-13-518309-X
Study literature:
 
  • Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012
Progress assessment:
  Mid-term test, individual project.
 

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