Title:

Advanced Methods of 3D Scene Visualisation

Code:MMD
Ac.Year:2001/2002
Sem:Summer
Language of Instruction:Czech
Completion:examination (written)
Type of
instruction:
Hour/semLecturesSeminar
Exercises
Laboratory
Exercises
Computer
Exercises
Other
Hours:390000
 ExamsTestsExercisesLaboratoriesOther
Points:6000040
Guarantor:Zemčík Pavel, prof. Dr. Ing. (DCGM)
Lecturer:Zemčík Pavel, prof. Dr. Ing. (DCGM)
Faculty:Faculty of Information Technology BUT
 
Learning objectives:
  The goals of the subject is to teach students principles of state-of-the-art rendering methods for 3D scenes. The focus is on methods useable for general realistic rendering, for technical applications, and for medical imaging.
Description:
  3D scene rendering, methods of realistic rendering based on ray tracing, radiation, and their features/modifications. Particle tracing and its features, direct 3D scene rendering. Models of 3D scenes and its features, boundary representation with planar surfaces, boundary representation with general surfaces, volume models with CSG, volume raster models. Postprocessing of rendering methods output, OpenGL and rendering, DirectX and rendering.
Learning outcomes and competencies:
  Students will learn about the state-of-the-art rendering methods. Students will also get practical experinece with the bacis rendering methods and overview of the computational cost of the methods and methods of implementation of the methods.
Syllabus of lectures:
 
  1. 3D scene rendering
  2. Methods of realistic rendering based on ray tracing
  3. Radiation methods and their features/modifications
  4. Particle tracing and its features
  5. Direct 3D scene rendering
  6. Models of 3D scenes and its features
  7. Boundary representation with planar surfaces
  8. Boundary representation with general surfaces
  9. Volume models with CSG
  10. Volume raster models
  11. Postprocessing of rendering methods output
  12. OpenGL and rendering
  13. DirectX and rendering
Syllabus - others, projects and individual work of students:
 
  1. Individually assigned projects
Fundamental literature:
 
  1. Watt. A., Watt, M.: Advanced Animation and Rendering Techniques, Theory and Practise, Addison-Wesley, USA, 1992
  2. Thompson, N.: 3D Graphics Programming for Windows 95, Microsoft Press, USA 1996
  3. Foley. J., Van Dam. A., Feiner. S., Hughes. J: Computer Graphics Principle & Practise, Addison Wesley, USA, 1996
Study literature:
 
  1. Pattanaik. S. N.: Computational Methods for Global Illumination and Visualization of Complex 3D Environments, Doctoral Thesis, Natinal Centre for Software Technology, Bombay, India, 1993
  2. Hearn, D., Baker, M. P., Computer Graphics, Prentice Hall, USA, 1996
 

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