Title:

Computer Graphics

Code:PGD
Ac.Year:2003/2004
Term:Winter
Study plans:
ProgramBranchYearDuty
IT-PHD-3DIT3-Elective
Language:Czech
Completion:examination (written)
Type of
instruction:
Hour/semLecturesSem. ExercisesLab. exercisesComp. exercisesOther
Hours:390000
 ExaminationTestsExercisesLaboratoriesOther
Points:00000
Guarantee:Serba Ivo, prof. Ing., CSc., FI
Lecturer:Serba Ivo, prof. Ing., CSc., FI
Zemčík Pavel, prof. Dr. Ing., DCGM
Faculty:Faculty of Information Technology BUT
 
Learning objectives:
The aim of the course is to introduce the student to the set of topics presenting the upgrade of basic principles for the design, use and understanding of computer graphics systems. Following algorithms for creating and manipulating graphical color display in 3D are discussed.
Description:
3D Concept and Representation, Curves and Surfaces in 3D, Transformations in 3D, Viewing, Hidden Surfaces Removal, Light Models and Continuous Shading, Ray tracing, Radiosity, Color models, Concept of Image Processing, Fractal Graphics, Picture Animation, User Interface for Computer Graphics, Advanced Software Packages for Graphics, Advanced Computer Architectures for Computer Graphics.
Learning outcomes and competences:
Student is able to implement discussed algortihms into the applications rendering 3D scenes and objects.
Syllabus of lectures:
  1. OpenGL 1
  2. OpenGL 2
  3. OpenGL 3
  4. OpenGL 4
  5. Procedural texturing, textures and modelling
  6. Modelling (NURBS, implicit surfaces, ...)
  7. Radiosity (advanced methods)
  8. Global visibility, collision detection
  9. Raytracing - advanced methods
  10. Volume rendering
  11. Articulated structure animation, skeleton animation
  12. Non-linear deformation and metamorphosis 2D/3D
  13. Non-linear deformation and metamorphosis in 3D, soft-object animation
  14. Virtual and augmented reality
Fundamental literature:
  1. Foley, J., van Dam, A., Feiner, S., Hughes, J.: Computer Graphics - Principles and Practice. 2nd ed. Addison - Wesley, Massachusetts, 1990
  2. Žára, J. a kol.: Počítačová grafika - principy a algoritmy GRADA, Praha, 1992
Study literature:
  1. Foley, J., van Dam, A., Feiner, S., Hughes, J.: Computer Graphics - Principles and Practice. 2nd ed. Addison - Wesley, Massachusetts, 1990
  2. Žára, J. a kol.: Počítačová grafika - principy a algoritmy GRADA, Praha, 1992