Title:

Graphical and Sound Interfaces and Standards

Code:GZN
Ac.Year:2009/2010
Term:Winter
Study plans:
ProgramBranchYearDuty
IT-MSC-2MBI-Elective
IT-MSC-2MBS-Elective
IT-MSC-2MGM2ndCompulsory
IT-MSC-2MGM.2ndElective
IT-MSC-2MIN-Elective
IT-MSC-2MIN.-Elective
IT-MSC-2MIS-Elective
IT-MSC-2MIS.-Elective
IT-MSC-2MMI-Elective
IT-MSC-2MMM-Elective
IT-MSC-2MPS-Elective
IT-MSC-2MPV-Elective
IT-MSC-2MSK-Elective
IT-MSC-2EITE2ndElective
Language:Czech, English
Private info:http://www.fit.vutbr.cz/study/courses/GZN/private/
Credits:5
Completion:examination (written)
Type of
instruction:
Hour/semLecturesSem. ExercisesLab. exercisesComp. exercisesOther
Hours:26001214
 ExaminationTestsExercisesLaboratoriesOther
Points:5190040
Guarantee:Herout Adam, doc. Ing., Ph.D., DCGM
Lecturer:Černocký Jan, doc. Dr. Ing., DCGM
Herout Adam, doc. Ing., Ph.D., DCGM
Instructor:Kajan Rudolf, Ing., DCGM
Faculty:Faculty of Information Technology BUT
Department:Department of Computer Graphics and Multimedia FIT BUT
 
Learning objectives:
To get acquainted with the current status of the graphics application interfaces and standards for computer graphics. To learn in detail the capabilities of the current graphics application interfaces and their limitations, with the tools for their exploitation and expected future development. To learn about the status and possibilities of standardization in computer graphics and multimedia. To get acquainted with the ways of obtaining the standards and implementation of systems compliant with the valid standards.
Description:
Introduction, overview of current graphics application interfaces and standards, history of graphics application interfaces, graphics library OpenGL - introduction, 2D graphics, 3D graphics, advanced techniques, extension libraries GLU a GLUT, DirectX graphics library - introduction, 2D graphics, 3D graphics, advanced techniques, history of standards in computer graphics and multimedia, graphics file formats, VRML, image and video compression, graphics and multimedia data transfer.
Subject specific learning outcomes and competences:
The students will get acquainted with the current status of the graphics application interfaces and standards for computer graphics. They will learn in detail the capabilities of the current graphics application interfaces and their limitations, with the tools for their exploitation and expected future development. They will also learn about the status and possibilities of standardization in computer graphics and multimedia. Finally, they will get acquainted with the ways of obtaining the standards and implementation of systems compliant with the valid standards.
Generic learning outcomes and competences:
The students will improve their skills in work with literature and practical abilities with C/C++ programming.
Syllabus of lectures:
  1. Introduction, overview of current graphics application interfaces and standards
  2. History of graphics application interfaces
  3. Graphics library OpenGL - introduction, 2D graphics
  4. Graphics library OpenGL - 3D graphics, advanced techniques
  5. Graphics library OpenGL - advanced techniques, extension libraries GLU a GLUT
  6. Graphics library DirectX - introduction, 2D graphics
  7. Graphics library DirectX - 3D graphics, advanced techniques
  8. Graphics library DirectX - advanced techniques
  9. History of standards in computer graphics and multimedia
  10. Graphics file formats
  11. VRML - Virtual Reality Modeling Language
  12. Image and video compression
  13. Graphics and multimedia data transfer
Fundamental literature:
  1. Wright, R.S., Lipchak, B.: OpenGL SuperBible (3rd Edition), Sams 2004, ISBN 0672326019
  2. Coelho, R., Hawash, M.: DirectX(R), RDX, RSX, and MMX(TM) Technology: A Jumpstart Guide to High Performance APIs, Addison-Wesley Professional 1997, ISBN 0201309440
  3. Wodtke, M.: Mind Over Media, McGraw-Hill, New York, USA, 1993, ISBN 0-07-067633-X
Progress assessment:
A mid-term exam evaluation and an evaluation of projects.