Title:

Advanced Computer Graphics

Code:PGP
Ac.Year:2009/2010
Sem:Winter
Curriculums:
ProgrammeField/
Specialization
YearDuty
IT-MSC-2MBI-Elective
IT-MSC-2MBS-Elective
IT-MSC-2MGM2ndElective
IT-MSC-2MGM.2ndCompulsory
IT-MSC-2MIN-Elective
IT-MSC-2MIN.-Elective
IT-MSC-2MIS-Elective
IT-MSC-2MIS.-Elective
IT-MSC-2MMI-Elective
IT-MSC-2MMM-Elective
IT-MSC-2MPS-Elective
IT-MSC-2MPV-Elective
IT-MSC-2MSK-Elective
Language of Instruction:Czech
Credits:5
Completion:examination (written)
Type of
instruction:
Hour/semLecturesSeminar
Exercises
Laboratory
Exercises
Computer
Exercises
Other
Hours:2600026
 ExamsTestsExercisesLaboratoriesOther
Points:50100040
Guarantor:Zemčík Pavel, prof. Dr. Ing. (DCGM)
Lecturer:Zemčík Pavel, prof. Dr. Ing. (DCGM)
Instructor:Navrátil Jan, Ing., Ph.D. (DCGM)
Zuzaňák Jiří, Ing. (DCGM)
Faculty:Faculty of Information Technology BUT
Department:Department of Computer Graphics and Multimedia FIT BUT
Prerequisites: 
Computer Graphics (PGR), DCGM
Computer Graphics Principles (IZG), DCGM
 
Learning objectives:
  To get acquainted with the advanced computer animation and computer graphics methods suitable for dynamic and large scale scenes. To learn how to practically implement selected algorithms through projects.
Description:
  Scene representation for dynamic rendering, mathematical and procedural textures - design, rendering and animation, real-time rendering of complex scenes, design and implementation of animation system for articulated structures, dynamics in computer animation, soft-object animation, facial and behavioural animation, special rendering methods and techniques (non-realistic rendering, special effects).
Subject specific learning outcomes and competencies:
  The students will get acquainted with the advanced computer animation and computer graphics methods suitable for dynamic and large scale scenes. They will also learn how to practically implement selected algorithms through projects.
Generic learning outcomes and competencies:
  The students will practise teamwork on the projects, worki with literature, and practical experience with C/C++ language.
Syllabus of lectures:
 
  1. Introduction, limits of computer graphics (5.10.2007)
  2. Large scenes, level of detail (12.10.2007)
  3. Shaders (19.10.2007)
  4. Optimized ray tracing (26.10.2007)
  5. Landscape rendering (2.11.2007 Přibyl)
  6. Scenes with high dynamic range (Zemčík 9.11.2007)
    Animation of bone structures, "motion capture" (16.11.2007 Fědor, Illusion Softworks)
  7. Haptic a stereoimaging (23.11.2007 Sochor, FI MU)
  8. Virtual and augmented reality (Předpoklad 30.11.2007 Beran)
  9. Design and structure for 3D rendering (7.12.2007 Herout)
  10. Holograms (14.12.2007)
  11. Conclusion (21.12.2007)
Syllabus - others, projects and individual work of students:
 
  1. Individually assigned projects.
Fundamental literature:
 
  • Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012
  • Sillion, F., Puech, C., Radiosity and Global Illumination, Morgan Kaufmann, 1994, ISBN:1558602771
  • Ebert, D., S. et al., Texturing and Modelling: A Procedural Approach, Academic Press, 1998, ISBN 0-12-228760-6 
  • Thalmann, N., M., Thalmann, D., Interactive Computer Animation, Prentice Hall, 1996, ISBN 0-13-518309-X
Study literature:
 
  • Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012
Progress assessment:
  Mid-term test, individual project.
 

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