Title:  Computer Art 

Code:  VIN 

Ac.Year:  2009/2010 

Term:  Summer 

Curriculums:  

Language:  Czech 

Credits:  5 

Completion:  examination (written) 

Type of instruction:  Hour/sem  Lectures  Sem. Exercises  Lab. exercises  Comp. exercises  Other 

Hours:  26  0  0  0  26 

 Examination  Tests  Exercises  Laboratories  Other 

Points:  50  10  0  0  40 



Guarantee:  Zemčík Pavel, prof. Dr. Ing., DCGM 

Lecturer:  Staudek Tomáš, Mgr., Ph.D., DCGM 
Faculty:  Faculty of Information Technology BUT 

Department:  Department of Computer Graphics and Multimedia FIT BUT 

 Learning objectives: 

  To get acquainted with the principles of informatics, get also acquainted with the examples, to learn practical skills from the field of artistic informatics, get acquainted with the history and future of "Computer Art", practically realize some artistic creations.  Description: 

  Introduction in "Computer Art", brief history of "Computer Art" in the World and in the Czech Republic, aesthetically productive periodical functions (trigonometrical functions, cycloides, etc.), chaotic attractors (differential equations), geometrical substitutions (iterations of transformations), artistic algorithms with random parameters (generators of pseudorandom numbers with different distributions, combinations of generators), fractal graphics (dynamics in complex variable, 3D slices of quaternions, Lindenmayer rewriting grammars, systems of affine equations, etc.), mosaics periodical, nonperiodical (groups of symmetry, graphs, grammars), decorative nodes (topology and graphs), artistic processing of raster image (monadic and dyadic operations, convolution filters, morphing, warping, etc.), special drawing and other functions (NPR algorithms), exact aesthetics (numerical aesthetics by Birkhoff, Bense, etc.), future of "Computer Art".  Knowledge and skills required for the course: 

  Basic knowledge of manipulation with computer and basic knowledge of computer graphics principles.  Learning outcomes and competences: 

  The students will get acquainted with the principles of informatics and with the examples, they will learn some practical skills from the field of artistic informatics, they will also get acquainted with the history and future of "Computer Art", finally, they will practically realize some artistic creations.  Syllabus of lectures: 


 Introduction in "Computer Art". motivation
 History of Computer Art
 Aesthetically productive algorithms
 Periodical functions
 Chaotic attractors
 Fractal graphics I
 Fractal graphics II
 Mozaics
 Decorative nodes
 Artistic processing of raster image I
 Artistic processing of raster image II
 NPR systems
 Future of Computer Art
 Syllabus of computer exercises: 

 The themes of excercises follow exactly the lecture topics (demonstration programs for each topic is available).  Syllabus  others, projects and individual work of students: 

 Individually assigned projects.  Fundamental literature: 


 Peitgen, H. O., Saupe D. eds.: The Science of Fractal Images. Springer Verlag, New York, 1989, ISBN 0387966080
 Todd, S., Latham, W.: Evolutionary Art and Computers. ISBN 012437185X
 Lord, E. A., Wilson, C. B.: The Mathematical Description of Shape and Form. John Wiley & Sons, New York 1984
 Barnsley, M.: Fractals Everywhere. Academic Press, Inc., Boston, New York, 1988, ISBN:0120790629
 Prusinkiewicz, P., Lindenmayer, A.: The Algorithmic Beauty of Plants. SpringerVerlag, New York 1990
 Study literature: 


 Stiny, G., Gips, J.: Algorithmic Aesthetics; Computer Models for Criticism and Design in the Arts. University of California Press, 1978
 Controlled instruction: 

  The monitored teaching activities include test, individual project, and final exam. The test does not have correction option while the final exam has two possible correction terms.  Progress assessment: 

 
 Test  up to 10 points
 Project  up to 40 points
 Final exam  up to 50 points
 
