Title:

# Physical Optics

Code:FYO
Ac.Year:2011/2012
Term:Summer
Study plans:
ProgramBranchYearDuty
IT-MSC-2MBI-Elective
IT-MSC-2MBS-Elective
IT-MSC-2MGM1stCompulsory
IT-MSC-2MGM.1stCompulsory
IT-MSC-2MIN-Elective
IT-MSC-2MIN.-Elective
IT-MSC-2MIS-Elective
IT-MSC-2MIS.-Elective
IT-MSC-2MMI-Elective
IT-MSC-2MMM-Elective
IT-MSC-2MPS-Elective
IT-MSC-2MPV-Elective
IT-MSC-2MSK-Elective
Language:Czech
Credits:5
Completion:examination (written)
Type of
instruction:
Hour/semLecturesSem. ExercisesLab. exercisesComp. exercisesOther
Hours:26130013
ExaminationTestsExercisesLaboratoriesOther
Points:51200029
Guarantee:Hruška Pavel, doc. RNDr., CSc., DPHYS
Faculty:Faculty of Electrical Engineering and Communication BUT
Department:Department of Physics FEEC BUT

Learning objectives:
To learn the basic principles of the physical optics needed for computer graphics. Extend the general knowledge of optics and get acquainted with the modern optics. To learn how to apply the gathered knowledge on real tasks. To get acquainted with further physics principles important for computer graphics.
Description:
Electromagnetic waves and light. Fresnel's equations. Reflection at dielectric and metallic surfaces, polarization. Coherence, interference from thin films. Diffraction by 2D and 3D structures. Holography, holography code, reconstruction of optic field. Transmission of light through media. Dispersion, absorption. Scattering. Thermal radiation. Elements of image-forming systems. Analytical ray tracing. Matrix concept. Errors in image forming. Quantum mechanical principles of radiation. Spectra of atoms and molecules. Physical statistics. Photon. Stimulated and spontaneous emission. Lasers. The basis of luminiscence. Radioactive radiation.
Knowledge and skills required for the course:
Basic knowledge of physics.
Learning outcomes and competences:
The students will learn the basic principles of the physical optics needed for computer graphics. They will extend their general knowledge of optics and get acquainted with the modern optics. They will also learn how to apply the gathered knowledge on real tasks. Finally, they will get acquainted with further physics principles important for computer graphics.
Syllabus of lectures:
1. Electromagnetic waves and light.
2. Light at the interface of two media, Fresnel's equations. Reflection at dielectric and metallic surfaces, linear and elliptical polarization. Polarizers.
3. Coherence. Interference from thin films. Interference filters. The Fabry-Perot interferometer.
4. Diffraction by edges, slits, gratings and 2D and 3D structures. Holography.
5. Transmission of light through media. Dispersion, spectrometers, rainbow. Absorption. Scattering.
6. Thermal radiation. Energy and light quantities. Receptors, human eye. Spectral sensitivity of receptors. Filters and color dividers.
7. Elements of image-forming systems. Mirrors, prisms, lenses, the microscope, the telescopes. The Fermat principle.
8. Analytical ray tracing. Matrix concept. Aperture and field stops. Magnification, resolving power. Errors in image forming. Notes on fiber optics.
9. The quantum mechanical concept of radiation. The wave function, the Schroedinger equation, the uncertainty principle. The tunnel effect.
10. Energy levels, the Pauli exclusion principle, energy bands. Spectra of atoms and molecules. Selection rules.
11. Physical statistics. Photon. Stimulated and spontaneous emission. Inversion population. Lasers.
12. The basics of luminiscence, phosphors, fluorescence, phosphorescence.