Title:

Advanced Computer Graphics

Code:PGP
Ac.Year:2013/2014
Term:Winter
Curriculums:
ProgrammeFieldYearDuty
IT-MSC-2MBI-Elective
IT-MSC-2MBS-Elective
IT-MSC-2MGM-Compulsory-Elective - group G
IT-MSC-2MIN-Elective
IT-MSC-2MIS-Elective
IT-MSC-2MMI-Elective
IT-MSC-2MMM-Elective
IT-MSC-2MPV-Elective
IT-MSC-2MSK-Elective
Language of Instruction:Czech
Credits:5
Completion:examination (written)
Type of
instruction:
Hour/semLecturesSeminar
Exercises
Laboratory
Exercises
Computer
Exercises
Other
Hours:2600026
 ExamsTestsExercisesLaboratoriesOther
Points:5190040
Guarantor:Zemčík Pavel, prof. Dr. Ing. (DCGM)
Lecturer:Beran Vítězslav, Ing., Ph.D. (DCGM)
Čadík Martin, doc. Ing., Ph.D. (DCGM)
Milet Tomáš, Ing. (DCGM)
Zemčík Pavel, prof. Dr. Ing. (DCGM)
Instructor:Milet Tomáš, Ing. (DCGM)
Navrátil Jan, Ing., Ph.D. (DCGM)
Faculty:Faculty of Information Technology BUT
Department:Department of Computer Graphics and Multimedia FIT BUT
Prerequisites: 
Computer Graphics (PGR), DCGM
Computer Graphics Principles (IZG), DCGM
 
Learning objectives:
  To get acquainted with the advanced computer animation and computer graphics methods suitable for dynamic and large scale scenes. To learn how to practically implement selected algorithms through projects.
Description:
  Scene representation for dynamic rendering, mathematical and procedural textures - design, rendering and animation, real-time rendering of complex scenes, design and implementation of animation system for articulated structures, dynamics in computer animation, soft-object animation, facial and behavioral animation, special rendering methods and techniques (non-realistic rendering, special effects).
Subject specific learning outcomes and competences:
  The students will get acquainted with the advanced computer animation and computer graphics methods suitable for dynamic and large scale scenes. They will also learn how to practically implement selected algorithms through projects.
Generic learning outcomes and competences:
  The students will practice teamwork on the projects, work with literature, and practical experience with C/C++ language.
Syllabus of lectures:
 
  1. Introduction, limits of computer graphics
  2. Large scenes, level of detail
  3. Shaders
  4. Optimized ray tracing
  5. Landscape rendering
  6. Scenes with high dynamic range
  7. Animation of bone structures, "motion capture"
  8. Haptic a stereoimaging
  9. Virtual and augmented reality
  10. Design and structure for 3D rendering
  11. Holograms
  12. Conclusion
Syllabus - others, projects and individual work of students:
 
  1. Homeworks (5 runs) at the beginning of semester
  2. Individually assigned projects.
Fundamental literature:
 
  • Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012
  • Sillion, F., Puech, C., Radiosity and Global Illumination, Morgan Kaufmann, 1994, ISBN:1558602771
  • Ebert, D., S. et al., Texturing and Modelling: A Procedural Approach, Academic Press, 1998, ISBN 0-12-228760-6 
  • Thalmann, N., M., Thalmann, D., Interactive Computer Animation, Prentice Hall, 1996, ISBN 0-13-518309-X
  • Články IEEE, ACM, Wikipedie
Study literature:
 
  • Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012
Progress assessment:
  Homeworks, mid-term test, individual project.
 

Your IPv4 address: 54.166.203.17
Switch to IPv6 connection

DNSSEC [dnssec]