Title:

Graphic and Multimedia Processors

Code:GMU
Ac.Year:2015/2016
Sem:Winter
Curriculums:
ProgrammeField/
Specialization
YearDuty
IT-MSC-2MBI-Elective
IT-MSC-2MBS-Elective
IT-MSC-2MGM-Compulsory-Elective - group C
IT-MSC-2MIN-Elective
IT-MSC-2MIS-Elective
IT-MSC-2MMI-Elective
IT-MSC-2MMM-Elective
IT-MSC-2MPV2ndCompulsory-Elective - group G
IT-MSC-2MSK-Elective
Language of Instruction:Czech
Private info:http://www.fit.vutbr.cz/study/courses/GMU/private/
Credits:5
Completion:credit+exam (written)
Type of
instruction:
Hour/semLecturesSeminar
Exercises
Laboratory
Exercises
Computer
Exercises
Other
Hours:2600818
 ExamsTestsExercisesLaboratoriesOther
Points:60001228
Guarantor:Drábek Vladimír, doc. Ing., CSc. (DCSY)
Lecturer:Drábek Vladimír, doc. Ing., CSc. (DCSY)
Instructor:Drábek Vladimír, doc. Ing., CSc. (DCSY)
Herout Adam, prof. Ing., Ph.D. (DCGM)
Kula Michal, Ing. (DCGM)
Milet Tomáš, Ing. (DCGM)
Tóth Michal, Ing. (DCGM)
Faculty:Faculty of Information Technology BUT
Department:Department of Computer Systems FIT BUT
Prerequisites: 
Computer Graphics (PGR), DCGM
Substitute for:
Graphic Processors (GMP), DCSY
 
Learning objectives:
  To inform the students about hardware support and implementation of graphical and multimedia operations, image transforms and compression, and making use of OpenCL and OpenGL languages for image information processing. Newly CUDA tool was adopted for programming GPGPU.
Description:
  Introduction, basic concepts. Graphic card architecture, CUDA. OpenCL. Color models, CIE, TV standards, the history. Graphical systems, pipeline, paralelizatiom.OpenGL. MM systems, the history. Computation optimalization. Digital cameras, QR codes. Graphical systems SGI, GF7800 and next systems. Transformations - the orthogonality, JPEG example. Integer cosine transform. Logic enhanced memories. Texture mapping and compression. Pixel interpolation. MMX, SSE, AVX. Wavelet transform. Fax encoding. Black and white images, JBIG, distortion measures. Game consoles.
Learning outcomes and competencies:
  Students will get knowledge of hardware support for graphical and multimedia operations and programming them in OpenCL and CUDA environment.
Syllabus of lectures:
 
  • Introduction, basic concepts. Graphic card architecture, CUDA.
  • OpenCL.
  • Color models, CIE, TV standards, the history. Graphical systems, pipelina and parallelization.
  • OpenGL.
  • MM systems, the history.
  • Computation optimalization.
  • Digital cameras, QR codes.
  • Graphical systems SGI, GF7800 and next systems.
  • Transformations - the orthogonality, JPEG example.
  • Integer cosine transform. Logic enhanced memories.
  • Texture mapping and compression. Pixel interpolation. MMX, SSE, AVX.
  • Wavelet transform. Fax encoding.
  • Black and white images, JBIG, distortion measures. Game consoles.
Syllabus of computer exercises:
 
  • 12 points
    1. Introduction to OpenCL
    2. OpenCL memory model
    3. Communication between OpenCL and OpenGL
    4. Parallelization using OpenGL
Syllabus - others, projects and individual work of students:
 Individual project assignment, 28 points.
Fundamental literature:
 
  • Foley J.D., van Dam A., Feiner S.K., Hughes J.F.: Computer Graphics, Principles and Practice, Addison Wesley, 1990
  • Rao K.R., Hwang J.J.: Techniques & Standards for Image, Video & Audio Coding, Prentice Hall, 1996
  • Another actual literature and product white papers.
Study literature:
 
  • Lecture notes in e-format.
Controlled instruction:
  Passing labs and finishing the project.
Progress assessment:
  Passing labs and finishing the project.
Exam prerequisites:
  Passing labs and finishing the project.
 

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