Title:

Multimedia

Code:MUL
Ac.Year:2015/2016
Sem:Summer
Curriculums:
ProgrammeField/
Specialization
YearDuty
IT-MSC-2MBI-Elective
IT-MSC-2MBS-Elective
IT-MSC-2MGM1stCompulsory
IT-MSC-2MIN-Elective
IT-MSC-2MIS-Compulsory-Elective - group S
IT-MSC-2MMI-Elective
IT-MSC-2MMM-Elective
IT-MSC-2MPV-Elective
IT-MSC-2MSK-Elective
Language of Instruction:Czech
Private info:http://www.fit.vutbr.cz/study/courses/MUL/private/
Credits:5
Completion:examination (written)
Type of
instruction:
Hour/semLecturesSeminar
Exercises
Laboratory
Exercises
Computer
Exercises
Other
Hours:26001313
 ExamsTestsExercisesLaboratoriesOther
Points:511015024
Guarantor:Zemčík Pavel, prof. Dr. Ing. (DCGM)
Lecturer:Bařina David, Ing., Ph.D. (DCGM)
Zemčík Pavel, prof. Dr. Ing. (DCGM)
Instructor:Bařina David, Ing., Ph.D. (DCGM)
Kapinus Michal, Ing. (DCGM)
Klepárník Petr, Ing. (DCGM)
Klíma Ondřej, Ing. (DCGM)
Kobrtek Jozef, Ing. (DCGM)
Musil Petr, Ing. (DCGM)
Špaňhel Jakub, Ing. (DCGM)
Faculty:Faculty of Information Technology BUT
Department:Department of Computer Graphics and Multimedia FIT BUT
Prerequisites: 
Computer Graphics Principles (IZG), DCGM
Substitute for:
Multimedia (MUM), DCGM
 
Learning objectives:
  To learn and understand basic methods of image processing and sound processing as 2D and 1D digital signals. To get acquainted with compression and decompression methods for image and sound data in PC environment. To learn how to exploit programmers' interfaces for image and sound. To get acquainted with data formats for image and sound representation. To get acquainted with basic features of digital signal processors. To learn about raster operations in Windows API, DirectX, and OpenGL and sound interfaces of Windows API and DirectX. To get acquainted with the anticipated development of multimedia data processing.
Description:
  Definition of multimedia technology, multimedia peripheral devices, connection between signal processing and multimedia, digital signal processors and their features, "case study" of system design with digital signal processor, Windows sound, video, and raster operation API, formats for image and sound digitization, formats for image and sound encoding, image compression, video compression, sound compression, DirectX raster operations, DirectX sound, OpenGL raster operations, multimedia programming interfaces.
Knowledge and skills required for the course:
  Basic knowledge of C/C++ programming, basics of signal processing.
Subject specific learning outcomes and competencies:
  The students will learn and understand basic methods of image processing and sound processing as 2D and 1D digital signals. They will get acquainted with compression and decompression methods for image and sound data in PC environment. They will also learn how to exploit programmers interfaces' for image and sound and get acquainted with data formats for image and sound representation and with basic features of digital signal processors. They will learn about raster operations in Windows API, DirectX, and OpenGL and with sound interfaces of Windows API and DirectX, too. Finally, they will get acquainted with the anticipated development of multimedia data processing.
Generic learning outcomes and competencies:
  The students will learn to search team partners, to work in team, and to defend their work in public. They will also improve their skills in development tools usage and also in practical C/C++ programming.
Syllabus of lectures:
 
  1. Introduction to multimedia (12. 2. 2016, Zemčík, slides)
  2. Compression techniques (19. 2. 2016, Bařina, slides)
  3. FIR and IIR filters, filter design (26. 2. 2016, Zemčík, slides)
  4. Sound formats (4. 3. 2016, Grézl, slides)
  5. Principles of image compression (11. 3. 2016, Zemčík, slides)
  6. Sound interfaces (18. 3. 2016, Bařina, slides)
  7. Good Friday (25. 3. 2016)
  8. Image formats (1. 4. 2016, Bařina, slides)
  9. Video formats (8. 4. 2016, Bařina, slides)
  10. Multimedia frameworks + test (15. 4. 2016, Bařina, slides)
  11. OpenGL (22. 4. 2016, Milet, slides)
  12. DirectX (29. 4. 2016, Kobrtek, slides)
  13. Formats and technologies in TV (6. 5. 2016, Novotný, slides)
Syllabus of computer exercises:
 
  1. Design and realization of FIR filter (3. 3. 2016, Musil)
  2. JPEG compression (7. 4. 2016, Klepárník)
  3. Multimedia frameworks (21. 4. 2016, Špaňhel)
  4. Raster operations in OpenGL (28. 4. 2016, Klíma)
  5. DirectX (5. 5. 2016, Kobrtek)
Syllabus - others, projects and individual work of students:
 
  1. Individually assigned examples for the duration of the course
Fundamental literature:
 
  • Simon, R. J.: Multimedia & ODBC API Bible, Watte Group Press, Carte Madera, CA, USA, 1996, ISBN 1-57169-011-5
  • IEEE Multimedia, IEEE, USA - série časopisů - různé články
  • Oney, W.: Systems Programming for Windows, Microsoft Press, Redmond, WA, USA, 1996, ISBN 1-55615-949-8
  • Wodtke, M.: Mind Over Media, McGraw-Hill, New York, USA, 1993, ISBN 0-07-067633-X
  • Wodaski, R.: PC Video Madness, SAMS Publishing, Carmel, IN, USA, 1993, ISBN 0-672-30322-1
  • Wodaski, R.: Multimedia Madness, SAMS Publishing, Carmel, IN, USA, 1992, ISBN 0-672-30249-7
Study literature:
 
  • Wodtke, M.: Mind Over Media, McGraw-Hill, New York, USA, 1993, ISBN 0-07-067633-X
Controlled instruction:
  The monitored teaching activities include test, evaluated computer exercises, individual project, and final exam. The test does not have correction option, the final exam has two possible correction terms.
Progress assessment:
  Test, evaluated computer exercises, and individual project.
 

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