Title:

Application Development for Mobile Devices

Code:TAMa
Ac.Year:2017/2018
Term:Winter
Curriculums:
ProgrammeBranchYearDuty
IT-MGR-1HMGH-Recommended
IT-MSC-2MBI-Elective
IT-MSC-2MBS-Elective
IT-MSC-2MGM-Elective
IT-MSC-2MIN-Elective
IT-MSC-2MIS-Elective
IT-MSC-2MMI-Elective
IT-MSC-2MMM-Elective
IT-MSC-2MPV-Elective
IT-MSC-2MSK-Elective
Language:English
News:
This course is instructed in English, and it is intended for incoming Erasmus+ students too.

Private info:http://www.fit.vutbr.cz/study/courses/TAMa/private/
Credits:5
Completion:classified accreditation
Type of
instruction:
Hour/semLecturesSem. ExercisesLab. exercisesComp. exercisesOther
Hours:2600026
 ExaminationTestsExercisesLaboratoriesOther
Points:0300070
Guarantee:Herout Adam, prof. Ing., Ph.D., DCGM
Lecturer:Herout Adam, prof. Ing., Ph.D., DCGM
Faculty:Faculty of Information Technology BUT
Department:Department of Computer Graphics and Multimedia FIT BUT
Schedule:
DayLessonWeekRoomStartEndLect.Gr.St.G.EndG.
TuelecturelecturesE11218:0019:501MITxxxx
TuelecturelecturesE11218:0019:502MITxxxx
TuelecturelecturesE11218:0019:50INTE
 
Learning objectives:
  Get acquainted with existing mobile platforms and with the principles of creation of user interfaces, to get overview of the hardware platforms and operating system, their mutual comparison. Learn about the process of creation of mobile app from conceptual design, through graphics design, testing UX elements, implementation, testing, publishing and further maintenance and development. The student focuses on one selected platform and within a team creates an application functional on a selected mobile device; students practice project documentation and project defense.
Description:
  Introduction to the course. Introduction to the problematic of mobile development. Development for Android, specifics of the platform, architecture of the operating system. Development for Windows Phone, specifics of the platform, architecture of the operating system. Open questions of pervasive computing - Designing Services for the future. Development for Unix systems on smartphones - Nokia, BlackBerry (QNX), Tizen, ... - specifics of the unix-based systems.
Knowledge and skills required for the course:
  
  • Basic knowledge of creation of user interfaces (ITU course).
  • Knowledge of basics of computer graphics and 3D rendering with hardware acceleration (PGR course).
  • Knowledge of object oriented application design (+ one of the following languages: C++, C#, Java).
  • Knowledge of basics of operating systems (in the extent given by the Bc. level tought at FIT).
Subject specific learning outcomes and competences:
  
  • The student will get acquainted with existing mobile platforms and with the principles of creation of user interfaces
  • Students get an overview of the hardware platforms and operating system, their mutual comparison.
  • Students learn basics of application creation on systems Windows Phone, Android, iOS.
  • Basics of 3D rendering on mobile devices by using OpenGL ES, XNA, and others.
  • The student focuses on one selected platform and within a team creates an application functional on a selected mobile device; students practice project documentation and project defense.
Generic learning outcomes and competences:
  
  • The student learns to search for information in English regarding very timely technologies.
  • Student learns to create projects in a small team.
  • Student learns presentation and defense of results in a small project.
  • Student will be led towards creative and innovative project design.
Syllabus of lectures:
 This list might not be up to date. Fresh information is always at the private course pages.
  1. Introduction to the course, Introduction to the problematic of mobile development.
  2. Project workshop.
  3. Development for Android I.
  4. Development for Android II.
  5. Project workshop
  6. Windows Phone 7 - Designing Applications for Marketplace
  7. Windows Phone 7 and Cloud: Practical Examples
  8. Pervasive Computing: Designing Services for the Future
  9. Project workshop
  10. Unix on smartphones - Nokia, BlackBerry (QNX), Tizen, ...
  11. Experience from practical projects.
  12. Experience from practical projects.
  13. Concluding information, preparation for the final exam.
Syllabus - others, projects and individual work of students:
 Team projects (4 students per project) with written documentation and defense. The projects will be applications functional on mobile devices of a selected mobile platform.
Progress assessment:
  
  • Project with a defense - 70 points
  • Final written exam - 30 points