User Interface Programming
|Language of Instruction:||Czech|
|Guarantor:||Beran Vítězslav, Ing., Ph.D. (DCGM)|
|Deputy guarantor:||Zemčík Pavel, prof. Dr. Ing. (DCGM)|
|Lecturer:||Beran Vítězslav, Ing., Ph.D. (DCGM)|
Herout Adam, prof. Ing., Ph.D. (DCGM)
Hrubý Martin, Ing., Ph.D. (DITS)
Mlích Jozef, Ing. (DCGM)
Pluskal Jan, Ing. (DIFS)
Zemčík Pavel, prof. Dr. Ing. (DCGM)
|Instructor:||Bambušek Daniel, Ing. (DCGM)|
Beran Vítězslav, Ing., Ph.D. (DCGM)
Dobeš Petr, Ing. (DCGM)
Chlubna Tomáš, Ing. (DCGM)
Nosko Svetozár, Ing. (DCGM)
Švec Tomáš, Ing. (DCGM)
|Faculty:||Faculty of Information Technology BUT|
|Department:||Department of Computer Graphics and Multimedia FIT BUT|
| || ||To learn and understand the importance of user interfaces for efficient computer usage. To learn basic principles and stucture of the application and user interface development tools. To get acquainted with the history of such development tools and the probable future development. To experience the user interface development on a series of examples. To learn about the common building blocks of the user interfaces. To get familiar with properties of the building blocks in Windows, and understand the differences in X-Window or iOS implementations. To get the important skills needed in development of applications for the real-life and student projects.|
| || ||Communication between computers and humans, information throughput of the interfaces, different ways to implement the interfaces, history of user interfaces and development tools, user interfaces of the current operation systems - Windows, iOS, X-Window. and others, event controlled interfaces in detail, tools for application and user interface programming, traditional, object, and component models of the interface, elements of the user interfaces - buttons, listboxes, editboxes, etc., properties of the user interface building blocks, future development in user interface design.|
|Knowledge and skills required for the course:|
| || ||Basic knowledge of C/C++ programming.|
|Subject specific learning outcomes and competencies:|
| || ||The students will learn and understand the importance of user interfaces for efficient computer usage. They will learn basic principles and stucture of the application and user interface development tools; get acquainted with the history of such development tools and the probable future development. They will experience the user interface development on a series of examples, learn about the common building blocks of the user interfaces, and get familiar with properties of the building blocks in Windows, and understand the differences in X-Window or iOS implementations. They will also get the important skills needed in development of applications.|
|Generic learning outcomes and competencies:|
| || ||The students will learn to search team partners and to work in team. They will also improve their skills in development tools usage and also in practical programming.||Why is the course taught:|
| || ||The Graphical User Interface (GUI) is a key element in making computers accessible to people. Nowadays, computer capabilities are unprecedented and the only limit is how people can use the computing power of these machines to communicate with the machine. GUIs are today the most common and yet the most effective way for people to communicate with computers. The ITU course teaches how to create such GUIs using modern technologies.|
|Syllabus of lectures:|
- Introduction to course and GUI (organization,
- GUI design and testing (materials)
- Principles, applications, inputs and dialogs in Windows (Principles,Dialogs, Inputs, Dialog demo C++Builder5/6)
- Advanced tools and libraries for Windows (WPF and .NET)
- Qt (presentation, examples)
- QML (presentation, demonstration)
- Web interfaces
- GUI on iOS (presentation)
- GTK (Carlos Soriano Sanchez, Red Hat, in english, presentation, demos)
- Mobile platforms (presentation)
- Web interfaces - advanced technologies (presentation)
- Gamification (presentation)
- Final test, Conclusion
The lecture order might be updated during the term.
|Syllabus of computer exercises:|
- GUI design - design discussions, project mock-ups
- Windows API demonstration, Simple component-oriented programming example, Keyboard and mouse in Windows, cursor changes, clipboard
- Qt simple application
- WPF simple application
- Web principles demonstration and example application
|Syllabus - others, projects and individual work of students:|
- individual project assignment - one project for the whole duration of the course
- Preece J.: Human-Computer Interaction. Addison-Wesley, Wokingham, ISBN 0-201-62769-8, 1995.
- Lee Zhi Eng: Hands-On GUI Programming with C++ and Qt5: Build stunning cross-platform applications and widgets with the most powerful GUI framework. Packt Publishing, ISBN 978-1788397827, 2018.
- Sheridan Yuen: Mastering Windows Presentation Foundation: Master the art of building modern desktop applications on Windows. Packt Publishing, ISBN 978-1785883002, 2017.
- Dix, A., Finlay, J., Abowd, G., D., Beale, R.: Human-Computer Interaction. Prentice Hall, ISBN 0130461091, 2004.
- Steve Krug: Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability. New Riders, ISBN 978-0321965516, 2014.
- Yu-kai Chou: Actionable Gamification - Beyond Points, Badges, and Leaderboards. Octalysis Media, ISBN 978-1511744041, 2015.
- Rubin, J., Chisnell, D., Spool, J.: Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests. Wiley, ISBN 978-0470185483, 2008.
| || ||The monitored activities include individual project, test and evaluated computer laboratories. The test does not have correction term.|
| || |
- Final test - up to 20 points
- Evaluated computer laboratories - up to 25 points
- Individual projects - up to 55 points
| || ||successful project|