The C# Programming Language
|IT-BC-3||BIT||2nd||Compulsory-Elective - group T|
|Language of Instruction:||Czech|
|Guarantor:||Pluskal Jan, Ing., DIFS|
|Instructor:||Pluskal Jan, Ing., DIFS|
|Faculty:||Faculty of Information Technology BUT|
|Department:||Department of Information Systems FIT BUT|
| || ||The goal of this class is to teach students' basics of object-oriented programming in C# language.|
| || ||C# language syntax. Object-orientation. The object model, objects, classes. Visual Studio. Debugger and profiler. Design patterns. Graphic user interfaces, WPF. Asynchronous programming with processes, threads, tasks. Data querying LINQ, ADO.NET. ORM mapping with Entity Framework.|
|Knowledge and skills required for the course:|
| || ||Basic knowledge of imperative programming (C language), algorithmization and source code versioning.|
|Subject specific learning outcomes and competences:|
| || ||Students will learn how to apply modern programming approaches in .NET platform using C# language. After class completion, students will be ready to tackle real-world programming challenges with a new perspective based on object-oriented principles and to apply design patterns to architecture design.|
|Generic learning outcomes and competences:|
| || ||Working in a team simulates real work assignments, teaches students coordination and enforces the use of agile methodologies. Main take offs are object-oriented workflows in C# and .NET platform, application of design patterns and utilization of persistence data providers.|
|Syllabus of lectures:|
- Introduction to C# language and .NET platform, language syntax.
- Introduction to object-oriented programming and advanced programming constructs in C# - exceptions, events, delegates, lambda expressions, and generics.
- Base class library, and LINQ query (collections, XML, MSSQL).
- Design patterns, behavioral, structural and creational - Gang of Four (GoF).
- Introduction to Continous Integration in Visual Studio Team Services and application testing.
- Database persistence with ORM Entity Framework and UnitOfWork and Repository design patterns.
- Clean Code, S.O.L.I.D. principles applied to C# examples.
- Model-View-ViewModel (MVVM) design pattern, and desktop application architecture.
- Introduction to GUI based on Windows Presentation Foundation (WPF).
- WPF based on MVVM and data binding, components, and styles.
- Parallel and asynchronous programming with processes, threads, and tasks in C#.
- Tools for memory management, performance profiling.
- Multiplatform development with .NET Standard, .NET Core. Application containerization with Docker and orchestration with Kubernetes, Docker Swarm.
- ALBAHARI, Joseph; ALBAHARI, Ben.; C# 7.0 in a Nutshell: The Definitive Reference. O'Reilly Media, Inc., 2017.
- MARTIN, Robert C.; MARTIN, Micah. Agile principles, patterns, and practices in C. Pearson Education, 2006.
- MARTIN, Robert C. Clean code: a handbook of agile software craftsmanship. Pearson Education, 2009.
- GAMMA, Erich. Design patterns: elements of reusable object-oriented software. Pearson Education India, 1995.
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- Team project 3-5 members in the VSTS environment.
- Implemented using CleanCode and S.O.L.I.D. principles.
- The implementation consists of fully functional desktop application heading OOP principles with database persisted storage.
- In case of forewarned complications students can ask for an extension of the deadline for any part of the project.
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- Project evaluation is divided into three parts.
- Each part will be evaluated separately and feedback given to students for further improvements in following phases.
- Phases are marked by 20, 30, 50 points.
- Final project (the third phase) evaluation is an oral defense.
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- At least 1 point of each project evaluation part
- Obtain at least 50% of point from orverall project evaluation