Title:

Computer Graphics

Code:POG
Ac.Year:ukončen 2004/2005
Term:Summer
Curriculums:
ProgrammeBranchYearDuty
EI-BC-3VTB2nd Stage/2nd YearElective
EI-MSC-3VTN2ndElective
EI-MSC-5VTI2nd Stage/2nd YearElective
Language:Czech
Private info:http://www.fit.vutbr.cz/study/courses/POG/private/
Credits:7
Completion:examination (written)
Type of
instruction:
Hour/semLecturesSem. ExercisesLab. exercisesComp. exercisesOther
Hours:39001821
 ExaminationTestsExercisesLaboratoriesOther
Points:50515030
Guarantee:Zemčík Pavel, prof. Dr. Ing., DCGM
Lecturer:Herout Adam, prof. Ing., Ph.D., DCGM
Zemčík Pavel, prof. Dr. Ing., DCGM
Instructor:Herout Adam, prof. Ing., Ph.D., DCGM
Faculty:Faculty of Information Technology BUT
Department:Department of Computer Graphics and Multimedia FIT BUT
Prerequisites: 
Principles of Computer Graphics (ZPG), DCGM
 
Learning objectives:
  To learn about theoretical background of spatial computer graphics. To get acquainted with tools for graphics scenes modelling. To learn limitations imposed to physical nature of light propagation in computer graphics. To learn principles of methods and algorithms of spatial computer graphics. To learn principles of computer animation. To get acquainted with OpenGL graphics library. To acquire practical skills needed for application development with computer graphics or computer animation features.
Description:
  Introduction, OpenGL graphics library - basics of rendering, drawing of graphics primitives, their features, camera settings, materials and lighting, textures, MIP mapping, filtration, rendering, textures (generation, procedural textures, special textures), volume data rendering, ray tracing advanced methods, radiation methods, morphing - 2D raster and 2D vector, global visibility, virtual reality, simulation and visualization of particle systems, free deformation, soft tissue animation, articulated structures animation
Knowledge and skills required for the course:
  Basic knowledge of C/C++ programming, basic principles of computer graphics (vector and raster), basic operations of planar (2D) and spatial (3D) graphics, principles of main graphics application interfaces, methods and algorithms for rasterization of lines, circles and curves, filling of closed areas, methods and algorithms for pbject transformations, visibility solving, lighting, shading, and texturing.
Subject specific learning outcomes and competences:
  The students will learn about theoretical background of spatial computer graphics. They get acquainted with tools for graphics scenes modelling. They learn limitations imposed to physical nature of light propagation in computer graphics, principles of methods and algorithms of spatial computer graphics, and principles of computer animation. They get acquainted with OpenGL graphics library, too. Students also acquire practical skills needed for application development with computer graphics or computer animation features.
Generic learning outcomes and competences:
  The students will learn to work in team. They will also improve their skills in development tools usage and also in practical C/C++ programming.
Syllabus of lectures:
 
  1. Introduction, OpenGL graphics library - basics of rendering
  2. OpenGL graphics library - drawing of graphics primitives, their features, camera settings
  3. OpenGL graphics library - materials and lighting
  4. OpenGL graphics library - textures, MIP mapping, filtration
  5. OpenGL graphic library - rendering
  6. Textures (generation, procedural textures, special textures)
  7. Morphing - 2D raster and 2D vector, Simulation and visualization of particle systems
  8. Point-based graphics, test
  9. Volume data rendering
  10. Ray tracing advanced methods, radiation methods
  11. Global visibility, virtual reality
  12. Basics of image processing and machine vision
  13. Interactive animation of human body
Syllabus of computer exercises:
 
  1. Introduction to OpenGL, 2D grawing
  2. 3D objects, camera settings, display lists, alpha blending
  3. Shading, lighting, surface materials, evaluators
  4. Textures, MIP mapping, environmental mapping, extensions
  5. Animation, hierarchical structures, selection buffer
  6. Stencil buffer, CSG, shades
Fundamental literature:
 
  • Watt A, Watt M: Advanced Animation and Rendering Techniques, Addison-Wesley 1992, USA
  • Foley J D, Van Dam A: Fundamentals of Interactive Computer Graphics, Addison-Wesley 1983, USA
  • Sochor J, Žára J: Algoritmy počítačové grafiky, lectures EF ČVUT, Prague 1994
Study literature:
 
  • Watt A, Watt M: Advanced Animation and Rendering Techniques, Addison-Wesley 1992, USA, ISBN: 0-201-54412-1
Controlled instruction:
  The evaluated teaching activities include mid-term test, evaluated computer excercises, individual project, and final exam. The mid.term test does not have correction option, the final exam has two possible correction terms.
Progress assessment:
  
  • Mid-term test - up to 5 points
  • Evaluated computer labs - up to 15 points
  • Individual project - up to 30 points
  • Written exam - up to 50 points