Title:

Computer Graphics

Code:PGD
Ac.Year:2010/2011
Term:Winter
Curriculums:
ProgrammeBranchYearDuty
CSE-PHD-4DVI4-Elective
IT-PHD-3DIT3-Elective
Language:Czech
Completion:examination (written)
Type of
instruction:
Hour/semLecturesSem. ExercisesLab. exercisesComp. exercisesOther
Hours:390000
 ExaminationTestsExercisesLaboratoriesOther
Points:6000040
Guarantee:Zemčík Pavel, prof. Dr. Ing., DCGM
Lecturer:Zemčík Pavel, prof. Dr. Ing., DCGM
Faculty:Faculty of Information Technology BUT
Department:Department of Computer Graphics and Multimedia FIT BUT
 
Learning objectives:
  The aim of the course is to introduce the student to the set of topics presenting the upgrade of basic principles for the design, use and understanding of computer graphics systems. Following algorithms for creating and manipulating graphical color display in 3D are discussed.
Description:
  3D Concept and Representation, Curves and Surfaces in 3D, Transformations in 3D, Viewing, Hidden Surfaces Removal, Light Models and Continuous Shading, Ray tracing, Radiosity, Color models, Concept of Image Processing, Fractal Graphics, Picture Animation, User Interface for Computer Graphics, Advanced Software Packages for Graphics, Advanced Computer Architectures for Computer Graphics.
Learning outcomes and competences:
  Student is able to implement discussed algortihms into the applications rendering 3D scenes and objects.
Syllabus of lectures:
 
  1. OpenGL 1
  2. OpenGL 2
  3. OpenGL 3
  4. Procedural texturing, textures and modelling
  5. Modelling (NURBS, implicit surfaces, ...)
  6. Radiosity (advanced methods)
  7. Global visibility, collision detection
  8. Raytracing - advanced methods
  9. Volume rendering
  10. Articulated structure animation, skeleton animation
  11. Non-linear deformation and metamorphosis 2D/3D
  12. Non-linear deformation and metamorphosis in 3D, soft-object animation
  13. Virtual and augmented reality
Fundamental literature:
 
  • Foley, J., van Dam, A., Feiner, S., Hughes, J.: Computer Graphics - Principles and Practice. 2nd ed. Addison - Wesley, Massachusetts, 1990
  • Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012
  • Sillion, F., Puech, C., Radiosity and Global Illumination, Morgan Kaufmann, 1994, ISBN:1558602771
  • Ebert, D., S. et al., Texturing and Modelling: A Procedural Approach, Academic Press, 1998, ISBN 0-12-228760-6 
  • Thalmann, N., M., Thalmann, D., Interactive Computer Animation, Prentice Hall, 1996, ISBN 0-13-518309-X
Study literature:
 
  • Foley, J., van Dam, A., Feiner, S., Hughes, J.: Computer Graphics - Principles and Practice. 2nd ed. Addison - Wesley, Massachusetts, 1990
  • Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012
  • Sillion, F., Puech, C., Radiosity and Global Illumination, Morgan Kaufmann, 1994, ISBN:1558602771
  • Ebert, D., S. et al., Texturing and Modelling: A Procedural Approach, Academic Press, 1998, ISBN 0-12-228760-6 
  • Thalmann, N., M., Thalmann, D., Interactive Computer Animation, Prentice Hall, 1996, ISBN 0-13-518309-X
Controlled instruction:
  During the course, it is necessary to submit the project and pass the exam. Teaching is performed as lectures and controlled seminars, the missed classes need to be replaced by self-study.
Progress assessment:
  
  • Individual project