| Title: | Graphic and Multimedia Processors |
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| Code: | GMU |
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| Ac.Year: | 2012/2013 |
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| Term: | Winter |
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| Study plans: | |
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| Language: | Czech |
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| Private info: | http://www.fit.vutbr.cz/study/courses/GMU/private/ |
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| Credits: | 5 |
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| Completion: | accreditation+exam (written) |
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Type of instruction: | | Hour/sem | Lectures | Sem. Exercises | Lab. exercises | Comp. exercises | Other |
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| Hours: | 26 | 0 | 0 | 8 | 18 |
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| | Examination | Tests | Exercises | Laboratories | Other |
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| Points: | 60 | 0 | 0 | 12 | 28 |
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| Guarantee: | Drábek Vladimír, doc. Ing., CSc., DCSY |
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| Lecturer: | Drábek Vladimír, doc. Ing., CSc., DCSY |
| Instructor: | Drábek Vladimír, doc. Ing., CSc., DCSY Herout Adam, doc. Ing., Ph.D., DCGM Horváth Zsolt, Ing., DCGM Szentandrási István, Ing., DCGM |
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| Faculty: | Faculty of Information Technology BUT |
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| Department: | Department of Computer Systems FIT BUT |
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| Prerequisites: | |
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| Substitute for: | |
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| | | Learning objectives: |
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To inform the students about hardware support and implementation of graphical amultimedia operations and making use of OpenCL language for image information processing. Newly CUDA tool was adopted for programming GPGPU. | | Description: |
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Colour models. Principles of 2D/3D graphics. Algorithms for computer graphics and computational complexity. First and second generation of graphical processors - TMS34010/20, TIGA, Trio64V+, Intel i860, Savage3D, Intel740, Permedia, RIVA TNT. Organization of video memory. Parallelization of geometry engine. Multiprocessor raster architectures - image and object parallelization. Texture mapping and compression, pixel interpolation. Graphical multiprocessors. GPGPU. Quantization. Predictive coding. Cosine and wavelet transform. Motion compensation and hybrid coding. Subband coding and vector quantization. Standards for image, video and audio transmission - JPEG, ITU-T H.261, MPEG-1, 2, 4, 7. Signal processors. Multimedia processors - VLIW, Mpact, CyberPro. Multimedia extensions of instruction set x86 - MMX, SIMD. Game consoles. | | Learning outcomes and competences: |
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Students will get knowledge of hardware support for graphical and multimedia operations and programming them in OpenCL and CUDA environment. | | Syllabus of lectures: |
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- Color model, CUDA, 2D graphics.
- 3D graphics, complexity, graphical accelerators.
- Video memory, graphical processors.
- Parallelization of geometry and rasterization stage.
- SGI architecture, texture mapping and compression, pixel interpolation.
- Graphic multiprocessors, GPGPU.
- Kvantizing and prediction coding.
- Cosine and wavelet transform.
- Motion compensation, subband coding.
- JPEG, ITU-T H.261, MPEG-1.
- MPEG-2, -4, -7.
- Signal processors.
- Multimedia processors, instruction sets. Game consoles.
| | Syllabus of computer exercises: |
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- Introduction to OpenCL, GLUT and CUDA.
- 2D Graphics.
- Display lists, transformation and matrix stack, animation.
- Texturing.
- Fogg, mip-mapping.
- Evaluators, Bézier surfaces, NURBS and quadrics.
- Project presentation!!! (during computer laboratories)
- 12 points
| | Syllabus - others, projects and individual work of students: |
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Individual project assignment, 28 points. | | Fundamental literature: |
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- Foley J.D., van Dam A., Feiner S.K., Hughes J.F.: Computer Graphics, Principles and Practice, Addison Wesley, 1990
- Rao K.R., Hwang J.J.: Techniques & Standards for Image, Video & Audio Coding, Prentice Hall, 1996
| | Study literature: |
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- Lecture notes in e-format.
| | Controlled instruction: |
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Passing labs and finishing the project. | | Progress assessment: |
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Passing labs and finishing the project. | | Exam prerequisites: |
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Passing labs and finishing the project. | | |
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