Title:

Practical Aspects of Software Design

Code:IVS
Ac.Year:2012/2013
Term:Summer
Study plans:
ProgramBranchYearDuty
IT-BC-3BIT1stElective
Language:Czech
Public info:http://www.fit.vutbr.cz/study/courses/IVS/public/
Credits:5
Completion:classified accreditation
Type of
instruction:
Hour/semLecturesSem. ExercisesLab. exercisesComp. exercisesOther
Hours:2600026
 ExaminationTestsExercisesLaboratoriesOther
Points:0300070
Guarantee:Smrž Pavel, doc. RNDr., Ph.D., DCGM
Lecturer:Dytrych Jaroslav, Ing., DCGM
Kouřil Jan, Ing., DCGM
Materna Zdeněk, Ing., DCGM
Otrusina Lubomír, Ing., DCGM
Polok Lukáš, Ing., DCGM
Smrž Pavel, doc. RNDr., Ph.D., DCGM
Škoda Petr, Mgr., DCGM
Šperka Svatopluk, Ing., DCGM
Faculty:Faculty of Information Technology BUT
Department:Department of Computer Graphics and Multimedia FIT BUT
Prerequisites: 
Introduction to Programming Systems (IZP), DIFS
Introduction to Software Engineering (IUS), DITS
Schedule:
DayLessonWeekRoomStartEndLect.Gr.St.G.EndG.
FriDokončení obhajob proj.2013-05-03D020612:0013:50
 
Learning objectives:
To understand the process of software development in teams and to get acquaint with real applications that help creating and documenting component-based projects, to learn how to easily prototype graphical user interfaces, what are preconditions of successful free software and usability measurement.
Description:
Fundamentals of unix philosophy and their use in programming, the role of code testing and the test-driven development, component-oriented code, performance issues, profiling, distributed version management, parallel computing, big data, practical experience of software teams.
Subject specific learning outcomes and competences:
Students will get acquainted with modern approaches to software development, having successfully completed the course, students will be able to take part in teams developing shared code, will know the tools helping the development of efficient and well-documented code as well as applications better reflecting the users needs.
Generic learning outcomes and competences:
Students will learn to work on projects. They will also improve their knowledge on modern development and documenting tools.
Syllabus of lectures:
  1. Introduction, practical application of unix filosophy in programming
  2. TDD (Test-Driven Development) and its usage in team development
  3. Component-based development, cross-platform libraries, dependencies among code, code assembling
  4. IDE, libraries bundling, program deployment
  5. System documentation generated from the code, project planning, team data sharing
  6. Distributed version contol, GIT
  7. Issue tracking, profiling, debugging
  8. User interfaces
  9. Mid-term test
  10. Programming paradigms
  11. Invited experts from companies
  12. Algorithm optimization, paralelization
  13. Presentations of project results
Syllabus - others, projects and individual work of students:
  1. Test definition (17 points)
  2. Individual project focused to git, libraries, make, debugging, profiling, documentation (23 points)
  3. Project focused to team development (30 points)
Fundamental literature:
  1. Dustin Boswell and Trevor Foucher: The Art of Readable Code O'Reily, 2010. http://readable-code.labs.oreilly.
  2. J. Pérez López and L. Ribas i Xirgo: Introduction to Software development, http://ftacademy.org/materials/fsm/7#1
Study literature:
  1. Ken Schwaber and Mike Beedle Agile Software Development with Scrum Addision-Wesley, 2002
  2. S. A. Babkin The Practice of Parallel Programming Create Space, 2010. https://www.createspace.com/3438465
Progress assessment:
  • Mid-term test (30 points)
  • Projects (70 points in total)
Exam prerequisites:
At least 50 points.