| Title: | Advanced Computer Graphics |
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| Code: | PGP |
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| Ac.Year: | 2012/2013 |
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| Term: | Winter |
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| Study plans: | |
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| Language: | Czech |
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| Credits: | 5 |
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| Completion: | examination (written) |
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Type of instruction: | | Hour/sem | Lectures | Sem. Exercises | Lab. exercises | Comp. exercises | Other |
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| Hours: | 26 | 0 | 0 | 0 | 26 |
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| | Examination | Tests | Exercises | Laboratories | Other |
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| Points: | 51 | 9 | 0 | 0 | 40 |
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| Guarantee: | Zemčík Pavel, prof. Dr. Ing., DCGM |
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| Lecturer: | Zemčík Pavel, prof. Dr. Ing., DCGM |
| Instructor: | Navrátil Jan, Ing., DCGM |
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| Faculty: | Faculty of Information Technology BUT |
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| Department: | Department of Computer Graphics and Multimedia FIT BUT |
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| Prerequisites: | |
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| | | Learning objectives: |
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To get acquainted with the advanced computer animation and computer graphics methods suitable for dynamic and large scale scenes. To learn how to practically implement selected algorithms through projects. | | Description: |
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Scene representation for dynamic rendering, mathematical and procedural textures - design, rendering and animation, real-time rendering of complex scenes, design and implementation of animation system for articulated structures, dynamics in computer animation, soft-object animation, facial and behavioural animation, special rendering methods and techniques (non-realistic rendering, special effects). | | Subject specific learning outcomes and competences: |
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The students will get acquainted with the advanced computer animation and computer graphics methods suitable for dynamic and large scale scenes. They will also learn how to practically implement selected algorithms through projects. | | Generic learning outcomes and competences: |
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The students will practise teamwork on the projects, worki with literature, and practical experience with C/C++ language. | | Syllabus of lectures: |
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Introduction, limits of computer graphics
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Large scenes, level of detail
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Shaders
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Optimized ray tracing
- Landscape rendering
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Scenes with high dynamic range
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Animation of bone structures, "motion capture"
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Virtual and augmented reality
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Design and structure for 3D rendering
- Holograms
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Conclusion | | Syllabus - others, projects and individual work of students: |
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- Homeworks (5 runs) at the beginning of semester
- Individually assigned projects.
| | Fundamental literature: |
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- Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012
- Sillion, F., Puech, C., Radiosity and Global Illumination, Morgan Kaufmann, 1994, ISBN:1558602771
- Ebert, D., S. et al., Texturing and Modelling: A Procedural Approach, Academic Press, 1998, ISBN 0-12-228760-6
- Thalmann, N., M., Thalmann, D., Interactive Computer Animation, Prentice Hall, 1996, ISBN 0-13-518309-X
- Články IEEE, ACM, Wikipedie
| | Study literature: |
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- Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012
| | Progress assessment: |
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Homeworks, mid-term test, individual project. | | |
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