Computer Graphics Principles

Language of Instruction:Czech
Private info:http://www.fit.vutbr.cz/study/courses/IZG/private/
Completion:examination (written)
Type of
Guarantor:Kršek Přemysl, doc. Ing., Ph.D. (DCGM)
Lecturer:Kršek Přemysl, doc. Ing., Ph.D. (DCGM)
Instructor:Herout Adam, prof. Ing., Ph.D. (DCGM)
Pečiva Jan, Ing., Ph.D. (DCGM)
Potúček Igor, Ing., Ph.D. (DCGM)
Španěl Michal, Ing., Ph.D. (DCGM)
Faculty:Faculty of Information Technology BUT
Department:Department of Computer Graphics and Multimedia FIT BUT
Substitute for:
Principles of Computer Graphics (ZPG), DCGM
Learning objectives:
  Basic attribute of ECTS:
To provide overview of basics principles of plane(2D) space (3D) computer graphics. To acquaint with the vector based objects displaying algorithms and methods in 2D and 3D scenes, namely: 2D objects rasterisation and trimming, 2D closed areas filling, objects transformations, 3D objects visibility solution, lighting, shading and texturing. To acquaint with the basic principles of the main graphical interfaces, namely Win32 API and OpenGL. To overrule the implementation and using of the interfaces in real graphical applications.
  Overview of fundamental principles of computer graphics (vector and raster based) and his consequence for real graphical applications. Specification of plane (2D) and space (3D) computer graphics basic operations. Specification of principles and using of main graphical interfaces, namely: Win32 API and OpenGL. 2D methods and algorithms for: lines, circles and curves (Bezier, B-spline, NURBS) rasterisation, line objects trimming, closed areas filling. 3D methods and algorithms for: objects transformations, 3D objects visibility solution, lighting, shading and texturing. 3D scenes photorealistic visualization methods. 3D objects geometry representation methods. Signal image processing, antialiasing methods.
Knowledge and skills required for the course:
  It is important have basic knowledges in C/C++ programming languages and techniques.
Subject specific learning outcomes and competencies:
  Subject specific knowledge and abilities:
  • Student acquaints with the basic principles of plane (2D) and space (3D) computer graphics
  • He/she learns the fundamentals of using main graphical programming interfaces, Win32 API and OpenGL
  • He/she acquaints with the 2D algorithms for line objects rasterisation, trimming and closed regions filling
  • He/she acquaints with the 3D algorithms for objects 3D objects transformations, visibility solution, lighting, shading and texturing
  • He/she learns the fundamentals of 3D scenes photorealistic visualization
  • He/she learns the fundamental of 3D objects geometry representations
  • He/she acquaints with signal image processing and antialiasing
  • He/she learns practical implementation of vector and raster based graphical applications
Generic learning outcomes and competencies:
  • The students will learn to solve simple problems, individually or in teams, by the home assignments
  • They will also improve their skills in development tools usage and also in practical C/C++ programming
Syllabus of lectures:
  1. Introduction to Computer graphics (CG), basic priciples
  2. Colors and color models, color space reduction, black-white images
  3. Rasterisation of basic vector entities, region filling
  4. 2D clipping
  5. 2D and 3D transformations
  6. Curves in CG
  7. 3D objects representation
  8. 3D objects visibility
  9. Lighting models and smooth sufrace shading, raytracing and radiosity
  10. Texturing
  11. Antialiasing
  12. Introduction to graphics API
  13. Introduction to OpenGL I and II
Syllabus of numerical exercises:
  1. Laboratories overview (GLUT, tools, compilation)
  2. Graphical image formats, color space reduction
  3. Basic object rasterisation
  4. 2D spline curves display
  5. Filling of 2D closed areas
  6. 3D transformation
  7. Basic of OpenGL
Syllabus - others, projects and individual work of students:
 Thematically oriented home assignments for individual students, linked on laboratories.
Fundamental literature:
  • Foley, J., D., et al., Computer Graphics: Principles and Practise, 2 edition, Addison-Wesley, 1996
  • Watt, A., 3D Computer Graphics, 3 edition, Addison-Wesley, 2000
  • Watt, A., Watt, M., Advanced Animation and Rendering Techniques: Theory and Practise, Addison-Wesley, 1992
  • Watt, A., Policarpo, F., The Computer Image, Addison-Wesley, 1998
  • Thalmann, N., M., Thalmann, D., Computer Animation: Theory and Practise (Second Revised Edition), Springer-Verlag, 1990
Study literature:
  • Žára, J., Beneš, B., Felkel, P., Modern computer graphics, ComputerPress, 1999
  • Žára, J., Počítačová grafika - Principles and algorthms, GRADA, 1992
  • Course notes - Computer Graphics Principles  http://www.fit.vutbr.cz/study/course-l.php?id=92
Progress assessment:
  A mid-term exam evaluation and evaluation of projects.

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