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FAQ: What Parts are Fast

What aspects are fast and slow?


You don't have to worry about this. It's fast enough. Message sends (calling a subroutine) are a lot cheaper than other languages.

N-squared loops are slow, just like other systems. Floating point is a little slow, but version 2.3 has improvements. There are array operations for floating point that go faster. 'Become' is slow (swapping the references to two objects), but you won't use this in normal code. Ted Kaehler