Practical Aspects of Software Design

Language of Instruction:Czech
Public info:http://www.fit.vutbr.cz/study/courses/IVS/public/
Completion:classified credit
Type of
Guarantor:Smrž Pavel, doc. RNDr., Ph.D. (DCGM)
Lecturer:Dytrych Jaroslav, Ing., Ph.D. (DCGM)
Grochol David, Ing. (DCSY)
Smrž Pavel, doc. RNDr., Ph.D. (DCGM)
Vaverka Filip, Ing. (DCSY)
Veigend Petr, Ing. (DITS)
Wiglasz Michal, Ing. (DCSY)
Instructor:Bartl Vojtěch, Ing. (DCGM)
Dytrych Jaroslav, Ing., Ph.D. (DCGM)
Fajčík Martin, Ing. (DCGM)
Grochol David, Ing. (DCSY)
Špaňhel Jakub, Ing. (DCGM)
Vaverka Filip, Ing. (DCSY)
Veigend Petr, Ing. (DITS)
Wiglasz Michal, Ing. (DCSY)
Faculty:Faculty of Information Technology BUT
Department:Department of Computer Graphics and Multimedia FIT BUT
Introduction to Programming Systems (IZP), DIFS
Introduction to Software Engineering (IUS), DITS
Learning objectives:
  To understand the process of software development in teams and to get acquaint with real applications that help creating and documenting component-based projects, to learn how to easily prototype graphical user interfaces, what are preconditions of successful free software and usability measurement.
  Fundamentals of unix philosophy and their use in programming, the role of code testing and the test-driven development, component-oriented code, performance issues, profiling, distributed version management, parallel computing, big data, practical experience of software teams.
Subject specific learning outcomes and competencies:
  Students will get acquainted with modern approaches to software development, having successfully completed the course, students will be able to take part in teams developing shared code, will know the tools helping the development of efficient and well-documented code as well as applications better reflecting the users needs.
Generic learning outcomes and competencies:
  Students will learn to work on projects. They will also improve their knowledge on modern development and documenting tools.
Syllabus of lectures:
  1. Introduction, practical rules for writing of sustainable code and effective usage of IDE
  2. Software testing, TDD (Test-Driven Development) and its usage in team development
  3. Team work, communication, team data sharing, basics of project design and planning
  4. Distributed version contol, GIT
  5. Documentation types, system documentation generated from the code, Component-based development and cross-platform libraries
  6. Code assembling, Make, Cmake a Qmake.
  7. User interfaces
  8. Issue tracking, debugging, bugtracking and QA
  9. Demonstration exercise and mid-term test (outside the lecture time)
  10. Program deployment
  11. Algorithm optimization, paralelization and profiling
  12. Programming languages and paradigms, SWIG and integration of legacy code
  13. Invited experts from companies
Syllabus - others, projects and individual work of students:
  1. Test definition (18 points)
  2. Project focused to team development (52 points)
Fundamental literature:
Study literature:
  • Ken Schwaber and Mike Beedle Agile Software Development with Scrum Addision-Wesley, 2002
  • S. A. Babkin The Practice of Parallel Programming Create Space, 2010. https://www.createspace.com/3438465
Progress assessment:
  • Mid-term test (30 points)
  • Projects (18 for individual project and 52 points for team project, 70 points in total)
  • A public defense for 5 points is included in the team project evaluation (a public speech from which a record is made).
Exam prerequisites:
  At least 50 points.

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