Prof. Ing. Adam Herout, Ph.D.

ZEMČÍK Pavel, HEROUT Adam and TIŠNOVSKÝ Pavel. Particle Rendering Pipeline. In: Spring Conference on Computer Graphics 2003 Proceedings. Bratislava: Slovak University of Technology in Bratislava, 2003, pp. 180-186. ISBN 80-223-1837-X.
Publication language:english
Original title:Particle Rendering Pipeline
Proceedings:Spring Conference on Computer Graphics 2003 Proceedings
Conference:Spring Conference on Computer Graphics
Place:Bratislava, SK
Publisher:Slovak University of Technology in Bratislava
Particles, Particle systems, FPGA, Hardware supported rendering, Differential engine
The paper presents a particle rasterizing pipeline that is inteded as a part of a particle system rendering engine. The purpose of the rasterizing pipeline is to convert the particles, which are geometrically just a projection of circles onto a plane, into pixels of a raster image. While the conversion is relatively simple, the required speed is very high aas the particle systems typically contain very large numbers of particles - at least hundreds of thousands - and the general goal is to handle the rendering in real time. The presented solution does have the capability of achieving such high speeds.
   author = {Pavel Zem{\v{c}}{\'{i}}k and Adam Herout and Pavel
   title = {Particle Rendering Pipeline},
   pages = {180--186},
   booktitle = {Spring Conference on Computer Graphics 2003 Proceedings},
   year = 2003,
   location = {Bratislava, SK},
   publisher = {Slovak University of Technology in Bratislava},
   ISBN = {80-223-1837-X},
   language = {english},
   url = {}

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