Prof. Ing. Adam Herout, Ph.D.

VLČEK Adam, HAVEL Jiří and HEROUT Adam. Front-to-Back Blending with Early Fragment Discarding. In: Proceedings of Spring Conference on Computer Graphics. Bratislava: Comenius University in Bratislava, 2010, pp. 91-97. ISBN 978-80-223-2843-2.
Publication language:english
Original title:Front-to-Back Blending with Early Fragment Discarding
Title (cs):Zobrazování průhledných objektů od nejbližších k nejvzdálenějším s časným vyřazením fragmentů
Proceedings:Proceedings of Spring Conference on Computer Graphics
Conference:Spring Conference on Computer Graphics 2010
Place:Bratislava, SK
Publisher:Comenius University in Bratislava
blending, OpenGL, real-time, transparency
Alpha-blending is a frequently used technique implemented in graphics hardware to achieve effects like transparency, volume rendering, displaying particle systems and others. A common approach to using blending is to sort objects from the furthest to closest (back-to-front) and render them in this order. However, the inverse order can be used with some small modifications to the blending process. This paper introduces an approach to use the front-to-back rendering order to discard fragments of rendered polygons that would not influence the visual result and thus speed the rendering up. The speed gain and visual compromises are measured in several scenarios simulating practical situations and the measured results are discussed and conclusions are drawn.
   author = {Adam Vl{\v{c}}ek and Ji{\v{r}}{\'{i}} Havel and
	Adam Herout},
   title = {Front-to-Back Blending with Early Fragment
   pages = {91--97},
   booktitle = {Proceedings of Spring Conference on Computer Graphics},
   year = 2010,
   location = {Bratislava, SK},
   publisher = {Comenius University in Bratislava},
   ISBN = {978-80-223-2843-2},
   language = {english},
   url = {}

Your IPv4 address:
Switch to https