Title:

Graphical and Sound Interfaces and Standards

Code:GZN
Ac.Year:2019/2020
Sem:Winter
Curriculums:
ProgrammeField/
Specialization
YearDuty
IT-MSC-2MBI-Elective
IT-MSC-2MBS-Elective
IT-MSC-2MGM-Elective
IT-MSC-2MGM2ndCompulsory
IT-MSC-2MIN-Elective
IT-MSC-2MIS-Elective
IT-MSC-2MMI-Elective
IT-MSC-2MMM-Elective
IT-MSC-2MPV-Elective
IT-MSC-2MSK-Elective
MITAINADE-Elective
MITAINBIO-Elective
MITAINCPS-Elective
MITAINEMB-Elective
MITAINGRI-Elective
MITAINHPC-Elective
MITAINIDE-Elective
MITAINISD-Elective
MITAINISY-Elective
MITAINMAL-Elective
MITAINMAT-Elective
MITAINNET-Elective
MITAINSEC-Elective
MITAINSEN-Elective
MITAINSPE-Elective
MITAINVER-Elective
MITAINVIZ-Compulsory
Language of Instruction:Czech
Private info:http://www.fit.vutbr.cz/study/courses/GZN/private/
Credits:5
Completion:examination (written)
Type of
instruction:
Hour/semLecturesSeminar
Exercises
Laboratory
Exercises
Computer
Exercises
Other
Hours:26001214
 ExamsTestsExercisesLaboratoriesOther
Points:5190040
Guarantor:Herout Adam, prof. Ing., Ph.D. (DCGM)
Lecturer:Černocký Jan, doc. Dr. Ing. (DCGM)
Herout Adam, prof. Ing., Ph.D. (DCGM)
Instructor:Matýšek Michal, Ing. (DCGM)
Faculty:Faculty of Information Technology BUT
Department:Department of Computer Graphics and Multimedia FIT BUT
Schedule:
DayLessonWeekRoomStartEndLect.Gr.Groups
FrilecturelecturesA112 11:0012:501MIT 2MIT MGM xx
 
Learning objectives:
  To get acquainted with the current status of the graphics application interfaces and standards for computer graphics. To learn in detail the capabilities of the current graphics application interfaces and their limitations, with the tools for their exploitation and expected future development. To learn about the status and possibilities of standardization in computer graphics and multimedia. To get acquainted with the ways of obtaining the standards and implementation of systems compliant with the valid standards.
Description:
  Introduction, overview of current graphics application interfaces and standards, history of graphics application interfaces, graphics library OpenGL - introduction, 2D graphics, 3D graphics, advanced techniques, extension libraries GLU a GLUT, DirectX graphics library - introduction, 2D graphics, 3D graphics, advanced techniques, history of standards in computer graphics and multimedia, graphics file formats, VRML, image and video compression, graphics and multimedia data transfer.
Subject specific learning outcomes and competencies:
  The students will get acquainted with the current status of the graphics application interfaces and standards for computer graphics. They will learn in detail the capabilities of the current graphics application interfaces and their limitations, with the tools for their exploitation and expected future development. They will also learn about the status and possibilities of standardization in computer graphics and multimedia. Finally, they will get acquainted with the ways of obtaining the standards and implementation of systems compliant with the valid standards.
Generic learning outcomes and competencies:
  The students will improve their skills in work with literature and practical abilities with C/C++ programming.
Syllabus of lectures:
 
  1. Introduction, overview of current graphics application interfaces and standards
  2. History of graphics application interfaces
  3. Graphics library OpenGL - introduction, 2D graphics
  4. Graphics library OpenGL - 3D graphics, advanced techniques
  5. Graphics library OpenGL - advanced techniques, extension libraries GLU a GLUT
  6. Graphics library DirectX - introduction, 2D graphics
  7. Graphics library DirectX - 3D graphics, advanced techniques
  8. Graphics library DirectX - advanced techniques
  9. History of standards in computer graphics and multimedia
  10. Graphics file formats
  11. VRML - Virtual Reality Modeling Language
  12. Image and video compression
  13. Graphics and multimedia data transfer
Fundamental literature:
 
  • Graham Sellers , Richard S Wright Jr., et al.: OpenGL Superbible: Comprehensive Tutorial and Reference (7th Edition), Addison-Wesley Professional; 7 edition (July 31, 2015), ISBN 978-0672337475
  • Frank Luna: Introduction to 3D Game Programming with DirectX 12, Mercury Learning & Information; Pap/DVD edition (March 24, 2016), ISBN: 978-1942270065
  • Jason Gregory: Game Engine Architecture, Third Edition, A K Peters/CRC Press; 3 edition (August 17, 2018), ISBN: 978-1138035454
Progress assessment:
  
  • mid-term test - 9 points
  • project - 40 points
  • final exam - 51 points, min gain 20 points
 

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