Title:

# Computer Graphics

Code:PGD
Ac.Year:2018/2019
Sem:Winter
Curriculums:
ProgrammeField/
Specialization
YearDuty
CSE-PHD-4DVI4-Elective
Language of Instruction:Czech
Completion:examination (written)
Type of
instruction:
Hour/semLecturesSeminar
Exercises
Laboratory
Exercises
Computer
Exercises
Other
Hours:390000
ExamsTestsExercisesLaboratoriesOther
Points:1000000
Guarantor:Zemčík Pavel, prof. Dr. Ing. (DCGM)
Lecturer:Zemčík Pavel, prof. Dr. Ing. (DCGM)
Faculty:Faculty of Information Technology BUT
Department:Department of Computer Graphics and Multimedia FIT BUT

Learning objectives:
The aim of the course is to get the student acquanínted with the principles of 3D computer graphics with focus on the contemporary methods used in real-time and photorealistic graphics rendering of 3D scenes.
Description:
Matematics representation of 3D objects, modeling of curves and surfaces, transformations, projections, lighting and lighting models, hidden surface detection/removal, colour models, basic algorithms of animation, virtual reality problems, architectures for computer graphics support.
Learning outcomes and competencies:
Student is able to implement discussed algortihms into the applications rendering 3D scenes and objects.
Syllabus of lectures:
In the first part of semester, teaching is through standard "lectures of teacher to students".

Breakdown of topics (example):

1) Introduction to the course, brief evaluation and "mapping of knowledge" of the students, update of the lecture topics

2) Projections revisited, homogeneous co-ordinates, example of projection construction, projection of points, lines, triangles and other objects

3) Rasterization, general principles, construction of rasteriazation equations for lines, circles, and ellipses

4) Colours, physics fundaments of colours, colours models used in computer graphics, acquisition and rendering of colour images

5) Geometry algebra - introduction, principles, objects, operations, deonstration and examples of usage, overview of advantages/disadvantages

6) Visibility, methods of visibility detection, representation of scenes, limitations of representation, holography

7) Realistic rendering, rendering of moving objects and scenes, additional aspects of realistic and real-time rendering

In the next part of semester, the course is conducted through a series of seminars where students present a presentation on topic of their choice that is followed by a discussion.

Fundamental literature:

• Foley, J., van Dam, A., Feiner, S., Hughes, J.: Computer Graphics - Principles and Practice. 2nd ed. Addison - Wesley, Massachusetts, 1990
• Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012
• Sillion, F., Puech, C., Radiosity and Global Illumination, Morgan Kaufmann, 1994, ISBN:1558602771
• Ebert, D., S. et al., Texturing and Modelling: A Procedural Approach, Academic Press, 1998, ISBN 0-12-228760-6
• Thalmann, N., M., Thalmann, D., Interactive Computer Animation, Prentice Hall, 1996, ISBN 0-13-518309-X

Plus literature recommended during the lessons (papers).

Study literature:

• Foley, J., van Dam, A., Feiner, S., Hughes, J.: Computer Graphics - Principles and Practice. 2nd ed. Addison - Wesley, Massachusetts, 1990
• Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012
• Sillion, F., Puech, C., Radiosity and Global Illumination, Morgan Kaufmann, 1994, ISBN:1558602771
• Ebert, D., S. et al., Texturing and Modelling: A Procedural Approach, Academic Press, 1998, ISBN 0-12-228760-6
• Thalmann, N., M., Thalmann, D., Interactive Computer Animation, Prentice Hall, 1996, ISBN 0-13-518309-X
Controlled instruction:
During the course, it is necessary to submit the summary of a selected topic and pass the exam. Teaching is performed as lectures and controlled seminars, the missed classes need to be replaced by self-study.
Progress assessment:

• Individual presentation