Prof. Ing. Adam Herout, Ph.D.

ZEMČÍK Pavel, HEROUT Adam and TIŠNOVSKÝ Pavel. Particle Rendering Pipeline. In: Spring Conference on Computer Graphics 2003 Proceedings. Bratislava: Slovak University of Technology in Bratislava, 2003, pp. 180-186. ISBN 80-223-1837-X.
Publication language:english
Original title:Particle Rendering Pipeline
Pages:180-186
Proceedings:Spring Conference on Computer Graphics 2003 Proceedings
Conference:Spring Conference on Computer Graphics
Place:Bratislava, SK
Year:2003
ISBN:80-223-1837-X
Publisher:Slovak University of Technology in Bratislava
Keywords
Particles, Particle systems, FPGA, Hardware supported rendering, Differential engine
Annotation
The paper presents a particle rasterizing pipeline that is inteded as a part of a particle system rendering engine. The purpose of the rasterizing pipeline is to convert the particles, which are geometrically just a projection of circles onto a plane, into pixels of a raster image. While the conversion is relatively simple, the required speed is very high aas the particle systems typically contain very large numbers of particles - at least hundreds of thousands - and the general goal is to handle the rendering in real time. The presented solution does have the capability of achieving such high speeds.
BibTeX:
@INPROCEEDINGS{
   author = {Pavel Zem{\v{c}}{\'{i}}k and Adam Herout and Pavel
	Ti{\v{s}}novsk{\'{y}}},
   title = {Particle Rendering Pipeline},
   pages = {180--186},
   booktitle = {Spring Conference on Computer Graphics 2003 Proceedings},
   year = {2003},
   location = {Bratislava, SK},
   publisher = {Slovak University of Technology in Bratislava},
   ISBN = {80-223-1837-X},
   language = {english},
   url = {http://www.fit.vutbr.cz/research/view_pub.php.en.iso-8859-2?id=7203}
}

Your IPv4 address: 34.229.151.87