Publication Details

Particle Rendering Pipeline

ZEMČÍK Pavel, HEROUT Adam and TIŠNOVSKÝ Pavel. Particle Rendering Pipeline. In: Spring Conference on Computer Graphics 2003 Proceedings. Bratislava: Slovak University of Technology in Bratislava, 2003, pp. 180-186. ISBN 80-223-1837-X.
Type
conference paper
Language
english
Authors
Keywords

Particles, Particle systems, FPGA, Hardware supported rendering, Differential engine

Abstract

The paper presents a particle rasterizing pipeline that is inteded as a part of a particle system rendering engine. The purpose of the rasterizing pipeline is to convert the particles, which are geometrically just a projection of circles onto a plane, into pixels of a raster image. While the conversion is relatively simple, the required speed is very high aas the particle systems typically contain very large numbers of particles - at least hundreds of thousands - and the general goal is to handle the rendering in real time. The presented solution does have the capability of achieving such high speeds.

Published
2003
Pages
180-186
Proceedings
Spring Conference on Computer Graphics 2003 Proceedings
Conference
Spring Conference on Computer Graphics, Budmerice, SK
ISBN
80-223-1837-X
Publisher
Slovak University of Technology in Bratislava
Place
Bratislava, SK
BibTeX
@INPROCEEDINGS{FITPUB7203,
   author = "Pavel Zem\v{c}\'{i}k and Adam Herout and Pavel Ti\v{s}novsk\'{y}",
   title = "Particle Rendering Pipeline",
   pages = "180--186",
   booktitle = "Spring Conference on Computer Graphics 2003 Proceedings",
   year = 2003,
   location = "Bratislava, SK",
   publisher = "Slovak University of Technology in Bratislava",
   ISBN = "80-223-1837-X",
   language = "english",
   url = "https://www.fit.vut.cz/research/publication/7203"
}
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